Forum Discussion

MrBlackPanther1's avatar
8 years ago

Home one or Endurance?

Im so torn between these two, home one gives you master plan and protection which is amazing but endurance has target lock and damage immunity. At first i thought home one was better but after a while of playing against endurance and getting screwed over by the damage immunity im starting to question it.
  • scuba75's avatar
    scuba75
    Seasoned Rookie
    @Tiggus as I posted earlier Vader is the key.
    Continous target lock, and tenacity reduction.
    That allows spamming endurance aoe which will keep Valor on the ships.

    Valor gives endurance 20%tm and ultimate ability CD reduction after every turn.

    After a complete 5 turns of non capital ships endurance will take a turn. This is a 6 turn reduction on ultimate ability. Can be reduced to 15 I think.

    Also ships like plo koon can give TM to capital ship.
  • "Krynn007;806664" wrote:
    Don't know what to say. I'm the only guy in top 10 on my shard that is using ackbar.
    After putting a few pts into ackbar unique ability my ships are getting 25% crit dmg increase (double for rebels) so they are hitting hard. I'm seeing 20-25k crits, and is just obliterating the other team.
    I'm currently sitting in number 2 apt. Total squad power of 79k, and beaten an 85k mace team three times today (we been going back and forth lol)
    I don't know what to say. Mace is a pain for sure, but I save Ashoka for the time when mace or whoever taunts. I usually gun down Ashoka or plo first. Then biggs because if he hasn't use taunt yet, he will, and he hits hard as well.
    My current squad is Jedi counsellor, Ashoka, Cline pilot, biggs and geo soldier in my start line up, and resistance and wedge in reserve.
    I'm currently 60/80 away from slave and. Am also lvl/gearing up bistan and the other guy for when I get my uwing. Hoping that will sync well with ackbar

    Edit
    And my team's not even fully max. Counselor is 5* gear 8, wedge 6* gear 8, Ashoka max gear 7 biggs max at gear 8 and the rest are 3-4 star gear 4-7


    I thought the ships under Ackbar's ship only gained that extra critical damage when they assist
  • I use endurance. I rarely use the damage immunity. I find the taunt with crit immunity to be the best. Biggs can live for a very long time if you have some target lock ships and jc healing him.

    Not to mention the damage bonus. I've had a damaged ahsoka crit for 50k. Can only imagine when I get offense up unlocked from g11 mace.
  • "Tiggus;806054" wrote:
    "scuba;805654" wrote:

    Endurance will also end up taking about 2-3 turns per 1 of the Home One.


    I have very ill luck myself with my Endurance (had lots of trouble beating that training droids challenge for instance), and find it almost useless (there's very seldom an enemy with target lock, because in the rare cases it happens, I end up killing it myself), so he has very little use until that turn of damage immunity (that happens when my fleet is decimated anyway). My Mace is level 74, gear 9 so not totally hopeless.

    What ships do you use?

    I would get CREAMED by Endurance the way you describe, so I stuck with Home One. But once I built up Plo Koon and even the humble Clone Trooper Sgt I'm able to win pretty handily now. I'm currently working on 5s and his ship, because GOOD LORD is that ship a jerk...... Tons of health/protection, high damage, and a guaranteed Target Lock.

    I've got the same probem you do with target locks, I can't get the AoE to hit more than one person most of the time, either. But I don't mind. Valor is such a good buff that it's worth having even if you're only hitting one ship with the attack. Valor will help you spam your ultimate more often, and give you more chances to use your AoE, hopefully hitting more people.
  • @NicWester Yes my other ships also reflect my choice of Home One to some extent... Biggs, Wedge, Geo soldier, Consular, Ahsoka (although these 2 are probably the swiss army knife that every body needs) and the 2 Tie fighters. I'm particularly disinvested in Clones (I have a basic Sergeant which served me a bit in the beginning, no Fives, no Rex, no Plo Koon)
  • "Tiggus;807231" wrote:
    Yes my other ships also reflect my choice of Home One to some extent... Biggs, Wedge, Geo soldier, Consular, Ahsoka (although these 2 are probably the swiss army knife that every body needs) and the 2 Tie fighters. I'm particularly disinvested in Clones (I have a basic Sergeant which served me a bit in the beginning, no Fives, no Rex, no Plo Koon)


    Sgt makes a great pilot. Target lock (not reliable, unfortunately), okay damage, but most importantly he has a self heal and is Republic. So Plo Koon puts a taunt on him, Endurance can put a taunt on him, he can heal himself, and you probably have a Consular to heal and assist+heal as well. I'm in your boat as well, though, I barely invested in any of these folks pre-ships, so now I'm playing catch up.

    My current starting line up is: Consular, Biggs, Plo, Ahsoka, and Sgt; with Wedge and Geonosian Soldier in reserve. I'm working on 5s' ship as we speak, but, oy... Such an investment...
  • I use Endurance, so glad Mace Windu was my best out of the 3.

    Tough ships + damage immunity 3 to 4 times = win against all but the whales.