8 years ago
How Raid Ties Should Be Sorted
A problem arousing in guilds, especially strong ones, is solo'ing the Rancor only to find player ID sorts out the scores (also happens with 0's).
Now for 0's and other tied damage, I think it should be random.
For full solo's, I think it should be who did the most overkill damage.
This way players won't have to suffer lower rewards for joining the game as little as a day later.
Thoughts?
Now for 0's and other tied damage, I think it should be random.
For full solo's, I think it should be who did the most overkill damage.
This way players won't have to suffer lower rewards for joining the game as little as a day later.
Thoughts?