Forum Discussion

M1llerT1me94's avatar
8 years ago

Ideas to make Nightsisters a viable team.

Nightsisters are one of my favorite groups, this is a list of changes I would make to the current skills. I might have a biased towards them but I really don't want them to be overpowered, just competitive. Most of these changes just include more synergy between Nightsisters.

Ventress -After her changes and having two abilities to zeta I think she'll work fine when maxed.

Talia -Change Water of Life's turn meter gain, 25% for all and x2 for Nightsisters.
-Change her leader ability to a unique, make it like Ewok Scout or Poggle. Talia gains 5% evasion for each living Nightsister ally. Have her gain either 5% health on dodge or 20 or 25% turn meter.

Old Daka -Change Chant of Resurrection 25 or 30% revive chance with a x2 chance for Nightsisters.
-Also have Serve Again unique be increased for Nightsisters, when another ally is defeated, Daka has a 10% chance to revive it with 20% Health and grant it Offense and Defense Up for 1 turn. In addition, revived character gains 20% Turn Meter. These bonuses are doubled for Nightsister allies.

Initiate -Add an assist to Cut Down. Call a random ally to assist, if assisting ally is a Nightsister they also receive +70% crit chance.
-Increase the chance to apply buff immunity on Severing Strike to 100%. If TIE Fighter Pilot can have an 80% buff immunity chance on an aoe, Initiate should more than 75% on a single target.

Acolyte -I feel she needs the most reworking of all of the sisters, she has crit and stealth but doesn't really synergize. First change Strike from the Shadows, decrease stealth chance to 40% but double on crit.
-Sacrificial Magicks is supposed to be a finishing move, to help with this make the attack a guaranteed critical strike if used from stealth.
-Have Thrill of Victory work like Geonosian Soldier, give all Nightsister allies 10% crit and have Acolyte either heal or gain turn meter whenever she crits.

Let me know what you think, if these buffs would be too much or not. What do you think would be the best for Nightsisters?
  • "Treadhead2017;890444" wrote:
    With Ventress in the lead, they're a GREAT team...especially for the Rancor. 28 speed and a 50% chance to remove 20% turn meter that can't be resisted? And they GAIN 50% turn meter if they fall below 50% health? Yeah; that's a heck of a great leadership ability to have! Ventress lead, with Daka, Talia, and the other two and you have a super-fast team that can steal your TM, heal multiple times, and even revive. Definitely a good, solid team if you get them geared and modded up right, and let Ventress lead.


    Sounds fun when you have Talia at 60% health, use her heal to go to 40% health and gets 50% TM and then healthsteals with her basic.
  • "spotremix;890300" wrote:
    who are the nightsisters???

    LOL - Dooku's private Harem, no?

    To OP: Been at least 4 threads on this that I have been a part of. I think, with some back and forth, most people agreed allowing Maul and Savage to fall under the Night sister category would be the easiest fix and allow you to now choose from 7 toons. (meaning you can just drop NA for the waste she is)

    Clearly with Zasajj as lead, Talia needs to drop her leader bonus.

    Really -- if one of them put a Taunt on Savage he'd tank up the entire group and they'd be alright. With a chance of Grandma resurrecting him to do it again, and maybe some more oopmh out of Talia and NI it could get done.