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jmkueser's avatar
jmkueser
Rising Novice
9 years ago

Imbalance in the Force (your algorithms)

I am a level 85 player that has played very consistently over the past year. I am done with this game. Galactic War used to be a fun challenge, but has gotten ridiculously imbalanced. Opponents' special attacks and leader abilities are clearly given an advantage of players as special attacks are much more successful against me than my special attacks are against my opponents. Turn meter adjustments also favor opponents. I cannot count the number of times where I played a group of opponents that did not have speed mods, special abilities, or leadership abilities that affected speed or turn meter only to have those opponents receive a number of attacks that was double or triple the number of attacks my group received. I am not sure where your developers learned math, but there are numerous examples of erroneous calculations I have encountered. For example, Old Daka's unique ability provides that she has a 10% chance to revive an ally when defeated. That would be 1 time out of 10. In Galactic War, I cannot remember the last time when I attacked an opponent that had Old Daka when she did not revive an ally. On the other hand, I have a Six-star, Level 76 Daka with high level mods and a MAXED unique ability and I have counted that I have had 22 allies die while she was alive. Guess how many were revived? ONE! My opponents' revival rate is in the 50+% range and mine is in the 5% range. I have also played a number of battles with my 7-star, Level 70 Boba Fett, who has a Level 7 Death from Above special attack. That attack states that there is an 80% chance to inflict ability block for 1 turn. Whenever I use the attack, I am lucky if ability block is placed on 1 of the opponents. However, I have played matches against teams with lower level Boba Fett and EVERY time they use the attack, 4 or all of my troops have Ability Block applied to them. There also appears to be a lot of inconsistency relating to characters that have a chance to inflict stun or offense down. When I have a character that has a special attack that involves stun or offense down, I am lucky if it stuns 1 out of 5 opponent characters; however, when my opponent uses a stun against me, it succeeds at a 60%+ rate. The same with offense down. I have a 7-star level 65 Grand Moff Tarkin. I have tried to use "Intimidation Tactics" numerous times to inflict offense down on my opponents. I am not sure it has ever worked. Fix your algorithms or I will spend my time and money on another game.

1 Reply

  • hi there i make same tread about this but in bug reports i have screenshots of enemy team stats and i realize mine strongest defense character have around 20000 with mods but enemy had 70000 and weaker have 25000 and mine weaker in strongest team had around 5000 ....and this is not only about defense stat all other stats was several times stronger then mine and not even all my teams had chance to make even one enemy character down or for some mine teams i had not even chance to get single actiona gainst ....is sad and shuld be fixed asap...

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