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mykdapet
3 years agoNew Ace
"harvestmouse;c-2375305" wrote:"nottenst;c-2375296" wrote:
They know this information and it should be relatively trivial to implement.
Working with Programmers; the one thing they hate is somebody saying 'It should be easy to code' etc etc.
I'm told all the time 'Unless you're a programmer that knows the specific coding, don't assume anything. Some things you think are easy to code, are very difficult. Some things you would presume are difficult are relatively simple.'
Then they go on about 'Just ask, and we can look into it' which doesn't really apply here, as well..........it's CG.
Seriously? He's referring to a feat requiring extending a fight. That's less programming and more design. Doesn't involve any programming to make you face a proper team to be able extend a fight. If that has to be done in a single fight, it's game design, not programming.
As a programmer myself, I don't run into people tell me that things should be easy to code. Maybe i'm just lucky enough to work with smarter people, who knows? Here, people tend to say things like that because we get excuses from mods or cg saying things like 'we can't do
There's also a difference between hard to do and just long to do. There are various things that are in fact easy to code, but it takes time to do it and, yeah, sometimes I imagine they don't have the time. Thing is they tend to ignore things (JML bug, etc) that show us they don't want to make the effort to fix things when pointed out. Now, maybe that's not the case and they really have a hard time finding these things, but the message that makes it to users is more that they don't care - which in turn makes people respond that way.
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