8 years ago
Introducing New Mods
So originally, the AAT raid was supposed to give out 6/7* mods. That obviously didn't happen, but the mechanics are still there (if you check under sell). Now, they might just decide to scrap 6/7* mods, making 5* the max, and I'm cool with that. However, if EA does intend for there to be better mods I propose the following.
Have an upgrade system, like characters, and everything else in this game. Earn mod points/shards from doing whatever, and once you have enough, you can upgrade your mod. It won't erase all the hard work and grinding we've been doing for the past couple months to get good 5* mods.
Also, it opens up a whole new realm of possibilities. No longer will I automatically sell my lower star mods. If I pull a 3* mod, and I like the potential stats, I can now upgrade it to a 4/5/6/7* mod.
Have an upgrade system, like characters, and everything else in this game. Earn mod points/shards from doing whatever, and once you have enough, you can upgrade your mod. It won't erase all the hard work and grinding we've been doing for the past couple months to get good 5* mods.
Also, it opens up a whole new realm of possibilities. No longer will I automatically sell my lower star mods. If I pull a 3* mod, and I like the potential stats, I can now upgrade it to a 4/5/6/7* mod.