Forum Discussion
7 years ago
To the op; in short f2p is not dying. The stature of f2p have been undulating since the game started. Sometime ago we didn't have access to tons of toons like rex and chase. I managed to ride arena top spots through thick and thin. Starting from JTR f2p went into a territory where legendary unlock became hard to impossible the first time around (without a huge pile of crystals for emergencies). This trend will continue. Minority of f2p will still be unlocking legs first or 2nd time around. Each time a new leg churned out a team that dominates the arena, there were at least some counters to it. If there's a time in the future a single team fully dominates the arena which is not f2p unlockable at any state then it will be time to revise my opinion.
The new mod system is also capped between a few sources. You just can't buy your way through instantly capping your mods once again. There will be advantage for early rising slicers, where many will catch up given 6 months. On paper this advantage doesn't look to me it'll be unsurpasable since I've been battling whales with +120-130 speed siets wth my meager +90-110 sets forever.
Admittedly top arena competiting f2p have to a minority in the population. But if you are not trying to cling to arena top 20s your crystal income is low and stable anyway, you are not losing too much ground due to high end competetive changes.
The new mod system is also capped between a few sources. You just can't buy your way through instantly capping your mods once again. There will be advantage for early rising slicers, where many will catch up given 6 months. On paper this advantage doesn't look to me it'll be unsurpasable since I've been battling whales with +120-130 speed siets wth my meager +90-110 sets forever.
Admittedly top arena competiting f2p have to a minority in the population. But if you are not trying to cling to arena top 20s your crystal income is low and stable anyway, you are not losing too much ground due to high end competetive changes.
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