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6 years ago
"MasterSeedy;c-1959995" wrote:Relics will now dominate this game.
I just took my GMY up two Relic tiers, just because I was curious about both the process and how much better your toons would get.
After adding 2 relic tiers, the total bonuses are MUCH less than I get from my mods, and that's just for the stats that are actually increased. In addition my mods increase Speed, but the Relic tiers don't. My GMY had +2900 special damage, +3600 Health, and +94 speed from mods, the three most relevant stats for GMY. I can see the bonus I would get if I boosted him to RelicTier3 (even though I haven't given him that boost yet). At relic Tier3, I would get +6800 Health (so this is a better health bonus than the mods), but +1160 Special Damage and +ZERO speed.
So it's basically like removing his Offense set, giving him 2 Health Sets, but keeping primaries the same and wiping out all speed bonuses. That's for THREE relic tiers.
In other words, Relic tiers are not close to as good as a set of mods that is appropriate to the character. Yes, very, very top-tier Relics will dominate. Low-tier Relics will have an effect, but not close to the effect of a good mod set.
You do realize that the relic bonuses also boost mods right?
Relics actually break speed mods even more because relics give a significant damage boost but only minimal survivability boost to most characters. So at relic lvl 7 you end up 1 shotting almost everything and who wins is entirely dependent on speed.
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