8 years ago
Jedi Reworks
Hi there,
I was thinking to put some reworks for few jedi that needs it.
Well, in my opinion Yoda should need one but it's not that easy, a lot of players argued with that so I'll leave it to the dev perspective.
I was more thinking about Plo Koon, Eeth Koth (East Coast yeah !) and Old Ben.
Plo Koon as "synergy" with Clones... Honestly I was laughing that hard that I get an instant 6 pack. He only got "one synergy" with a spell, and that's not going further. He can only gives defense up and he's suppose to be a tank but he cannot taunt.
Quelling blow has to stay this way, it's quite useful that's true.
Force of Judgment too but the only change I could make on it was more about : 20% change to give critical hit immunity for each debuffed ennemies. This was he could be a bit better, even in a Jedi team.
Take Charge : same as now but Plo gain Taunt for 2 turns and gain Retribution if any allies are hitten while he's under taunt.
Overwatch : completely change to -> Jedi and/or Clones allies gain 20% max health (since all of those have a pretty bad health), if an ally use his basic, he gets 35% chance to get assisted by an ally (max 2 assists).
No ideas for Eeth Koth, this is a pain in the neck just to imagine something for him.
Old Ben :
Mind Tricks : reduce is cool down by 1, 5 is far too much for just a 2 turns effects. Add taunt on Ben for 2 turns.
You strike me down : all buffs are now directly add to the chars when he died (which mean no way to debuff them).
I was thinking to put some reworks for few jedi that needs it.
Well, in my opinion Yoda should need one but it's not that easy, a lot of players argued with that so I'll leave it to the dev perspective.
I was more thinking about Plo Koon, Eeth Koth (East Coast yeah !) and Old Ben.
Plo Koon as "synergy" with Clones... Honestly I was laughing that hard that I get an instant 6 pack. He only got "one synergy" with a spell, and that's not going further. He can only gives defense up and he's suppose to be a tank but he cannot taunt.
Quelling blow has to stay this way, it's quite useful that's true.
Force of Judgment too but the only change I could make on it was more about : 20% change to give critical hit immunity for each debuffed ennemies. This was he could be a bit better, even in a Jedi team.
Take Charge : same as now but Plo gain Taunt for 2 turns and gain Retribution if any allies are hitten while he's under taunt.
Overwatch : completely change to -> Jedi and/or Clones allies gain 20% max health (since all of those have a pretty bad health), if an ally use his basic, he gets 35% chance to get assisted by an ally (max 2 assists).
No ideas for Eeth Koth, this is a pain in the neck just to imagine something for him.
Old Ben :
Mind Tricks : reduce is cool down by 1, 5 is far too much for just a 2 turns effects. Add taunt on Ben for 2 turns.
You strike me down : all buffs are now directly add to the chars when he died (which mean no way to debuff them).