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DK_Raid_Violator's avatar
DK_Raid_Violator
Rising Veteran
2 years ago

Krayt Auto Launch is still not feasable

The raid cost 90k, runs for 3 days (2 days and 23 hours + 1 hour to count the score for some reason) and does NOT start the same minute it finishes. So in reality it runs for 4 days. I hope all guilds running Krayt raid earns more than 90k tix in 4 days.
So we still need to manually start the raid. Sigh.
Just make it run for 2 days and 22 hours, or make the score counting only take 59 mins.
Please.

3 Replies

  • "DK_Raid_Violator;d-265084" wrote:
    The raid cost 90k, runs for 3 days (2 days and 23 hours + 1 hour to count the score for some reason) and does NOT start the same minute it finishes. So in reality it runs for 4 days. I hope all guilds running Krayt raid earns more than 90k tix in 4 days.
    So we still need to manually start the raid. Sigh.
    Just make it run for 2 days and 22 hours, or make the score counting only take 59 mins.
    Please.


    Set it to launch immediately instead of a specific time.

    Then it goes from 4 days to 3 days and 3 seconds.
  • "Enigmatic_Potato;c-2433628" wrote:
    "DK_Raid_Violator;d-265084" wrote:
    The raid cost 90k, runs for 3 days (2 days and 23 hours + 1 hour to count the score for some reason) and does NOT start the same minute it finishes. So in reality it runs for 4 days. I hope all guilds running Krayt raid earns more than 90k tix in 4 days.
    So we still need to manually start the raid. Sigh.
    Just make it run for 2 days and 22 hours, or make the score counting only take 59 mins.
    Please.


    Set it to launch immediately instead of a specific time.

    Then it goes from 4 days to 3 days and 3 seconds.


    Sounds like a good work-around, thanks.
    CG should still fix the underlying problem though as it is costing unaware guilds tix all the time.
  • It’s a three day long raid where cooperation is not needed to be synchronized. Why would you have it launch for a specific time instead of as soon as available?

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