8 years ago
Make The Executrix's Ultimate Unavoidable.
I actually thought Tarkin's ultimate was bugged, if the first hit misses the rest just don't happen. But then my Guild Mates informed me that it isn't twelve attacks, it's twelve hits. One attack per enemy that deals damage twelve times randomly across the enemy team. In hindsight I should have realized that was the case much sooner.
Simply make the attack unavoidable. This is the Executrix's ultimate attack, why should RNG be a factor on whether it works? Ackbar's "Band Together" isn't X% chance of working, neither is Windu's "Convergence." So having's Tarkin's ultimate rendered inert by Ahoska's evasion up, is ridiculous.
I actually feel this would solve a lot of the Tarkin's ship is weak arguments. If me and other Executrix users knew that lasting long enough to use this attack was a sure bet, there would be less frustration, and more satisfaction out of choosing his ship over the other two.
Simply make the attack unavoidable. This is the Executrix's ultimate attack, why should RNG be a factor on whether it works? Ackbar's "Band Together" isn't X% chance of working, neither is Windu's "Convergence." So having's Tarkin's ultimate rendered inert by Ahoska's evasion up, is ridiculous.
I actually feel this would solve a lot of the Tarkin's ship is weak arguments. If me and other Executrix users knew that lasting long enough to use this attack was a sure bet, there would be less frustration, and more satisfaction out of choosing his ship over the other two.