"KDC99X;c-2432610" wrote:
Malgus does damage to an opponent based on HIS OWN max health, not the target’s. Units like Malak and KRU that take reduced damage from max health based attacks, are referring to attacks doing damage based on THEIR OWN max health, like expose damage.
"Angry_Owl46;c-2432596" wrote:
"Notthatguyfrombefore;c-2432571" wrote:
"Angry_Owl46;c-2432568" wrote:
"UdalCuain;c-2431491" wrote:
"Angry_Owl46;d-264811" wrote:
Then most kits do not work properly in this battle
Such as?
Traya is supposed to cleanse all debuffs, key word is "ALL"
Gg metaloid monstrosity does not kick in when a droid dies
Malak is supposed to take a bonus turn when his health hits specific thresholds, it does not work
Malak is supposed to take reduced damage from max health based attacks, except malgus hits Malak with a max health attack and instantly kills Malak
Context and more information here would be important. For instance, if you are talking about fear, that can't be cleansed by Traya, its not dispellable. Don't know about GG, but if he was inflicted with fear at the time that his bonus turn kicked in, say if someone died due to DRs leap then that could appear as though it wasn't working. If Malak takes too much damage and passes through the thresholds the damage inflicted doesn't simply stop there, so he can be killed in a single stroke. Similarly, if he was inflicted with fear simultaneously as triggering a bonus turn that would seemingly prevent a bonus turn. Finally, Malak takes reduced damage from percentage health damage effects. This refers to DOTs, burning etc. Max health based damage like Malgus does (also GG and Malak himself) are a different sort of damage.
"Angry_Owl46;c-2432569" wrote:
"Notthatguyfrombefore;c-2431489" wrote:
The Malgus tier is beatable by a GL, one which is easily accessible for mid game players. The difficulty of PG is dependent on how you’ve focused your roster. That’s on you, not CG.
Just because GLs are mid game accessible does mean they are mid game teams
Early game is building teams, mid game is building fleets, end game is filling in your roster with GLs
Once again, GLS are end game
Disagree. If you have the GP to take part in proving grounds (4M) then you have access to the resources to have built multiple GLs. If you have chosen other priorities that is your prerogative, but it doesn't change the fact that those things are accessible and achievable to you. If you are intending to get every other fleet and JG character before starting on GLs you may well be waiting a long time to unlock your first GL.
Simply declaring all GLs to be endgame does not make that necessarily true.
Malak has full health, gets hit hard enough to put him in the red, and he just stands there
Malak takes reduced damage from max health effects, including an attack that does damage based on the max health of the attacker like malgus, and this attack kills Malak from full health. But if you hit malgus with a max health based attack like from grievous, it basically bounces off.
The event cant be more obviously broken.
The kit description says Malak takes reduced damage from max health based attacks. Nowhere does it say anything referring to specific circumstances.
When you do the math, proving grounds was released as an event for mid game players to catch up. Which is false.
Kits not working as worded, and contradicting each other. There is a pattern here.
I did report this as a bug. And I submitted proof.
I'm surprised nobody else is paying attention.
I know a lot people that try 1 battle and never go back after their newly paid for GL gets wiped in seconds.
I'm sure some are reporting the bug, but most just learn their money is being wasted on teams that cant be used.