First of all, I'd like to say that is the kind of response I like seeing during discussions. I understand you likely didn't mean to, but you did indeed sound a bit dismissive in previous posts. Not everyone is going to have the same relics, mods, etc., and especially the same RNG as you, so not everyone is going to have the same success rates. You can acknowledge your and other players' achievements while still understanding everyone else's concerns.
Second, yeah, that Maul team is a pain in the butt. R5 Gungans, I have little to no trouble getting a max score (the only actual problem I have is that Protection Disruption is still being applied to Gungans). The Lumi and KB teams, I can get the max score or at least be one wave away from getting it, but the RNG and mechanics that make those teams work are ridiculous, especially with the bonus turn modifier, and I often have to restart several times. The Maul team, however, takes all those things to absurd degrees, I even agree with what you said in a previous post about TM being reset each wave, especially if the wave includes STAP and it inflicts Provoked (I am also quite annoyed with the autofill thing, but we're on the topic of the battles themselves, so I digress). One attempt, regardless of team, I can get close to max, the other I'm not even close to max while the enemy is almost to enrage. As I have said, I am at almost 5M in the raid, I've made very little actual changes, I'm still playing the same tiers each time, yet it just seems more frustrating than usual. It's the ridiculous RNG and underwhelming mechanics (for players that is) that just make it feel like the raid is somehow more difficult than last time. That (along with what I said in the first paragraph) is what I've been trying to point out.
And yeah, I wouldn't be surprised if those predictions you made ended up coming true. With the Krayt raid, I can go in with non-optimal mods (non-optimal in the sense that they are not god-tier but not pathetic either) and still get the max score, or at least a good one, because: A) the teams/toons themselves were strong and still widely used, B) the bonuses made even the lesser teams (Jawas for example) decently strong and less RNG-dependent. With the Naboo raid, we have to gear up mostly lously toons, the player bonuses are minimal for most tiers, while the enemy and enemy modifiers are ridiculously overpowered for any tier. I once tried putting my GL mods on the Maul team, the difference was minimal. There was still excessive RNG, the mechanics were still heavily tuned to the enemies' advantage, I still would get stuck behind DDKs with the bonus turn thing. If we improve our teams and move on to a higher tier (let me rephrase that, a higher tier that is not the HIGHEST tier), we should see some rise in difficulty while also being able to actually benefit from those improvements. Instead, it seems like we're being punished for not having everything instantly maxed out and with the best possible mods. A lot of players seem to be getting POW and MQG to R9, but that's in part because of a different event (Duel of Fates). I shudder to think of what the next raid will look like.