"Nauros;c-2405606" wrote:
"Starslayer;c-2405597" wrote:
"Nauros;c-2405586" wrote:
"Tsfletch;c-2405461" wrote:
It seems obvious to me that they’re going to screw us over in the new raid system. If the worry/complaint is that multiple raids running simultaneously is overwhelming why not give the ability to sim all current raids the guild is finishing? Why remove Cpit entirely? Why even worry about “fixing” something that is voluntary in the first place? Guilds and players can do whatever raid schedule works for them, there’s no game mechanic forcing it. The whole idea is ridiculous but no one is noticing because they’re announcing a highly anticipated hero’s journey and 2 entirely new characters unrelated to said journey at the same time to distract people. That’s what, a year’s worth of updates normally all at once? Pardon my skepticism but it seems a little suspicious to me.
So much this. If turning the old raids into automated rewards dispensers worked so far, why overhaul the whole system? Unless, of course, there's some catch. I'm sure that they will make all they posted technically true, they have good practice with that, but I expect the reality to fall short of what we are getting now. At least for most non-whale guilds. Not to mention newer guilds getting srewed out of the new currency completely...
But that’s the game from the start. New stuff comes for those who already conquered the old stuff, and with new stuff new rewards. You’re motivated to gear new stuff so you can explore new content.
Yeah, and the new stuff usually stays there for others to reach it. Except for the raid currency, which will always move to the latest raid. Moving the goalposts is baked into the new system right from the start.
Which can be a good thing if the faction requirements move from something they don’t have to something they do have.
Not sure it’s smart to try to predict the future when we only have limited info right now.