Forum Discussion

CD-JMo's avatar
6 years ago

New raid structure?

Someone might have suggested this before, sorry if it is a rehashed idea, I haven't seen it yet. I was having a discussion in my guild about someone soloing the Rancor and whether it matters. I was thinking to myself, it's kind of counterintuitive that we have a game mode where we are essentially competing against our own guildmates. It's not the end of the world, but I think there might be a better way.

What if we had a new raid where the awards/prizes increased the more total damage a guild could do over a set period of time? So everyone gives it their all for 2 days or whatever the time is and then prize ranks are based on damage, but the prize tiers also increase as the guild as a whole does more damage. You get better prizes the more damage you do relative to other guildmates, but you also all get better prizes the more damage everyone does. Win-win.

Before you say that is territory battles, it really isn't. TB, you end up deploying a ton of good teams that do no damage and once you complete a mission, you're done, you don't get to hit until your team is defeated.
  • "Monel;c-1864578" wrote:
    "Citadel_of_Ricks;c-1864576" wrote:
    "Monel;c-1864571" wrote:
    There are 173 characters in game right now, that would mean I need to do the same battle 35 times to deliver max damage for max rewards. Nice thinking but no thanks.


    Ok, limit it to your 10 best teams over 2 days.


    The problem is the battle doesn't change, that's where it gets boring. Plus you never win, ever see Karate Kid 2 that dude was chopping at the same piece of drift wood for over 50 years. .


    And miyagi OHKO’s the thing. Sato should give him 10 million for not killing him in 30 seconds 50 yrs prior
  • "Monel;c-1864571" wrote:
    There are 173 characters in game right now, that would mean I need to do the same battle 35 times to deliver max damage for max rewards. Nice thinking but no thanks.


    I would have to agree. That said, an easy way to reward big damage is to keep the raid gameplay exactly like it is, but any "bonus" damage done would increase the chance to get better gear. That way you wouldn't have to play any longer than normal to solo, but the more people that solo it, the better the rewards.
    I would do something like this: Reward rank = Normal reward rank - (Total damge / total health - 1).
    If you did twice as much damage as you needed, then the player that ranked 11 would rank 10, and so on. The advantage to this would be that anyone who soloed the raid would be guaranteed a #1 slot, and the more people that soloed the better everyone else's rewards would be (though still not as good as for those that put in all the effort).
  • "Citadel_of_Ricks;d-204359" wrote:
    Someone might have suggested this before, sorry if it is a rehashed idea, I haven't seen it yet. I was having a discussion in my guild about someone soloing the Rancor and whether it matters. I was thinking to myself, it's kind of counterintuitive that we have a game mode where we are essentially competing against our own guildmates. It's not the end of the world, but I think there might be a better way.

    What if we had a new raid where the awards/prizes increased the more total damage a guild could do over a set period of time? So everyone gives it their all for 2 days or whatever the time is and then prize ranks are based on damage, but the prize tiers also increase as the guild as a whole does more damage. You get better prizes the more damage you do relative to other guildmates, but you also all get better prizes the more damage everyone does. Win-win.

    Before you say that is territory battles, it really isn't. TB, you end up deploying a ton of good teams that do no damage and once you complete a mission, you're done, you don't get to hit until your team is defeated.


    Heh what happens if theres an infinite loop glitch and someone deals 100m ex(traya & old finn) I guess the rewards would be pre nice then. Lol 300000 stun guns.
  • Just gimme my death star raid, but Instead of only ships do something like phase 1 dark side trying to stop the ewoks/rebels on endor, phase 2 light side fighting the empire, phase 3 DS ships trying to stop the attack on the death star, phase 4 LS ships attacking the death star boom yay everyone gets Luke's x wing shards.
  • Change the pit and the Haat to 2 day time limit where damage is not shared amongst the guild (after you have completed it x times). Everyone in the guild has 48 hours to either solo it or do as much damage as they like. Everyone that does solo it gets = 1st. Problem solved.
  • Vaderizer's avatar
    Vaderizer
    Seasoned Newcomer
    I like the idea of an "unwinnable" battle where you just slug it out as hard as you can, but I don't think it makes sense as a replacement for current raid mechanics. More like a new game mode entirely.
  • "Jarvind;c-1865883" wrote:
    I like the idea of an "unwinnable" battle


    Then you should be asking CG to put you up against me in GA ;)
  • Vaderizer's avatar
    Vaderizer
    Seasoned Newcomer
    "TVF;c-1865929" wrote:
    "Jarvind;c-1865883" wrote:
    I like the idea of an "unwinnable" battle


    Then you should be asking CG to put you up against me in GA ;)


    I would love this but your GP is about 500k higher than mine. Put your progression on hold for a couple months, k?