3 years ago
New TB is actually… quite refreshing
If for no other reason than the difficulty is *actually* tuned to the required/recommended power levels.
I was able to complete 10/12 attempted waves, where 12 is the maximum number of waves I can attempt based on character requirements and my current roster.
This is FAR easier than Day1/P1 of both LSGeoTB and DSGeoTB at launch.
There’s some gripes that the waves are uninspired, but let’s be honest, the advertised gameplay is only an inkling of its destructive potential! … errrr, only an inkling of its gameplay potential.
The fact that waves stay stagnant means that crowdsourced strategies will be abundant very soon. In fact, by the time 98% of guilds are ready for p3-p6, the upper 2% of guilds will have already posted winning strategies, making top-tier rewards more readily available once guilds meet those requirements.
I was one of those extremely negative posters upon initial release of requirements, but happily changing my tune!
So far, so good, CG!
I was able to complete 10/12 attempted waves, where 12 is the maximum number of waves I can attempt based on character requirements and my current roster.
This is FAR easier than Day1/P1 of both LSGeoTB and DSGeoTB at launch.
There’s some gripes that the waves are uninspired, but let’s be honest, the advertised gameplay is only an inkling of its destructive potential! … errrr, only an inkling of its gameplay potential.
The fact that waves stay stagnant means that crowdsourced strategies will be abundant very soon. In fact, by the time 98% of guilds are ready for p3-p6, the upper 2% of guilds will have already posted winning strategies, making top-tier rewards more readily available once guilds meet those requirements.
I was one of those extremely negative posters upon initial release of requirements, but happily changing my tune!
So far, so good, CG!