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dwinkelm's avatar
3 years ago

New TB is actually… quite refreshing

If for no other reason than the difficulty is *actually* tuned to the required/recommended power levels.

I was able to complete 10/12 attempted waves, where 12 is the maximum number of waves I can attempt based on character requirements and my current roster.

This is FAR easier than Day1/P1 of both LSGeoTB and DSGeoTB at launch.

There’s some gripes that the waves are uninspired, but let’s be honest, the advertised gameplay is only an inkling of its destructive potential! … errrr, only an inkling of its gameplay potential.

The fact that waves stay stagnant means that crowdsourced strategies will be abundant very soon. In fact, by the time 98% of guilds are ready for p3-p6, the upper 2% of guilds will have already posted winning strategies, making top-tier rewards more readily available once guilds meet those requirements.



I was one of those extremely negative posters upon initial release of requirements, but happily changing my tune!

So far, so good, CG!

5 Replies

  • You mean people shouldnt freak out about something until it is released? :o
  • I wasn’t freaking out before the release but now I am. It’s the same fight we’ve been doing for years. Light side it’s what, 3 zones with 2 waves each? It’s the same team comp of clones wave after wave, zone after zone. Already bored.
  • "Wolfcast1e;c-2396215" wrote:
    I wasn’t freaking out before the release but now I am. It’s the same fight we’ve been doing for years. Light side it’s what, 3 zones with 2 waves each? It’s the same team comp of clones wave after wave, zone after zone. Already bored.


    Maybe things will change up on different planets.
  • Agreed. I also love that the battles are short. 2 waves is brilliant. And both can be completed in less time than many single waves in ls geo.

    Never want to touch ls geo again.
  • adamja's avatar
    adamja
    Seasoned Ace
    3 years ago
    Yeah when they murder SEE in first wave it is fine :), slkr worked because his ultimate

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