8 years ago
Nihilus Abilities
I really like his kit and his leader ability is really cool. I think everything makes sense lore wise. I am going to say it right now though, 8 turn cooldown on his annihilate ability is too low considering his other special is aoe and has increased chance to reduce annihilate's cooldown against debuffed enemies. Almost certainly all of the enemies will be debuffed considering all of the sith debuffs and TFPs. There are so many meta toons with more than one special, which just gives nihilus more chances to decrease annihilate's cooldown.
I am wondering if Force drain can only increase cooldowns to abilities that are actively on cooldown ie it cannot increase a cooldown beyond max? If that is the case, then I'd say 8 turns is a little more fair, it would be interesting to find the right balance of speed to go after the other team uses their specials. If not, Nihilus will probably annihilate people on his second turn...
It will be really interesting to see the sith meta, as well as the new units' stats on swgohgg
I am wondering if Force drain can only increase cooldowns to abilities that are actively on cooldown ie it cannot increase a cooldown beyond max? If that is the case, then I'd say 8 turns is a little more fair, it would be interesting to find the right balance of speed to go after the other team uses their specials. If not, Nihilus will probably annihilate people on his second turn...
It will be really interesting to see the sith meta, as well as the new units' stats on swgohgg