"TVF;c-1539587" wrote:
"Vinny_Vader_Vedi;c-1539578" wrote:
"HeroOfCanton;c-1539572" wrote:
"Nikoms565;c-1539226" wrote:
"UltimateSeaDog;d-168390" wrote:
Just curious, but why these characters of all the choices? Most players will already have DN, Chirrut and/or Krennic/ATF 7* from one or more of the past metas/raid teams. Gar is absolutely useless now. Holdo...well...er... she's not exactly very good, is she?
I'm not complaining about these bonus drops, but personally I'd rather take double drops especially with the daily hard node increase.
First off, I am a launch player and don't have Krennic, ATF, Gar or Holdo at 7* yet. Secondly, even at 5* Holdo is the shizzle in res teams (especially when you split into 2 res teams for TW) - so you are mistaken there. Gar's ship is very useful and his leadership ability is great (he's also fun to run with a Phoenix team - as he pretty much attacks constantly) in certain aspects of the game.
So yes, I need 4 of the 6 and all are useful. They might not be meta/arena toons (at least not the 4 I need) - but I like the choices, as almost all will be a pleasant bonus.
Great points.
Side question, when you split your resistance up for TW, who gets stick Rey, and who gets Rose?
For me Finn gets rose and holdo.
Rey goes with JTR
Both of them? You don't put RT RP and Poe with Finn? I would think you'd want all the expose characters with Finn.
Zinn, Poe , rt Rose, holdo- on offense
Jtr, bb8 , r2, rp, rey - on d