Forum Discussion

AntiFunn's avatar
6 years ago

Oddball's ARC-170 Kit Idea (New Ship)

http://i.imgur.com/hBI1PAS.jpg

Hi everyone,

With some of our Clone Troopers like Rex (whom we don't know if he ever piloted an ARC-170 or not) having a ship in-game, we definitely need to add the most famous and one of the best Clone pilots during the Clone wars, Oddball and his ARC 170. Though Oddball's character is much less desired compared to other commandos, he is the most notorious when it comes to air assaults and battles. He has also helped secure countless victories for the Republic.

Oddball's ARC-170

SHIP Star Level: 4 (80 shards to unlock)
CREW REQUIRED: CC-2237 "Oddball"

Power: 54937
Health: 89126
Protection: 44789
Speed: 168

Tags: Light Side, Support, Clone Trooper, Galactic Republic

DESCRIPTION: Versatile Clone Support that calls assists and greatly improves allies' fighting capabillities.

Abillities:

1) Quick Fire (Basic Abillity) /Omega/

Deal physical damage to target and with a 75% chance to gain Speed Up for 2 turns.

Target Lock - Grant a random ally Speed Up for 2 turns.

2) Clone Flight Seven Commander (Unique Abillity) /Omega/

All allies have +20% Defence and +15% Critical Avoidance (doubled for Galactic Republic allies). In addition, Galactic Republic allies also gain 15% turn meter whenever Oddball's ARC-170 attacks or uses an abillity.

3) Overwhelming Assault (Crew Abillity) /Omega/ CD:5

Grant target ally Advantage for 2 turns. Then, call that ally and all other buffed Galactic Republic allies to assist. These assists deal 40% less damage and the cooldown of this abillity is reduced by 1 for each assisting ally. This abillity starts on a 1 turn cooldown.

Target Lock - Attack again.

4) Unwavering Support (Hardware Abillity) /Level 3/

Grant 30% turn meter to the allied Capital Ship and half to other allied ships. Galactic Republic allies also gain Defence Penetration Up for 2 turns.

I also believe with his Special assist call, he greatly increases the synergy and supports the viability for a Full Republic ship team.
  • "Sebek;c-1773618" wrote:
    Great kit but in Crew Member ability spelling is somewhat non intuitive
    Make that:Grant random ally advantage for 2 turns and call that ally to assist doing 40% less damage, then call all other buffed to assist doing 40% less damage. Reduce the cooldown of this ability for each assisting ally.
    And after that what means: this ability starts on 1 cooldown. Do you mean at the start of the battle it starts on 1 cooldown, instead of 5?


    Precisely, my wording may have been confusing here.

    And yes, the abillity needs to start on 1 turn cooldown instead of being used right away. I figured that without the CD, he would immediately give allies Defence Penetration Up, Advantage and call them to assist, obliterating probably any ship (except cancerous HT lol). Thanks,
  • "Grimblue;c-1786361" wrote:
    I can dig it.
    But if Oddball gets the 170 who gets the other fighters of the Clone Wars?
    Hawk- Z-95 Headhunter
    Warthog- V-19 Torrent
    Broadside- BTL-B Y-Wing


    Thanks,

    Oh, I think we can find plenty of Clones to add that in eventually as you stated above.
    I did a kit idea for a Clone Z95 with an un-added character as the crew. - just an anonymous clone