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3 years ago
"zatho;c-2356160" wrote:"Ghost666;c-2356158" wrote:"slickdealer;c-2355619" wrote:
Current, so it is of limited value.
Top players change all of their mods after lock
Err...i would bet MOST players dont bother to change mods for GAC...much less EVERY MATCH. I believe some "top players" will do it...but the VAST MAJORITY wont bother...i surely wont, but i admit i am only "average". SO...it has considerable value...at least to me. TBH...i dont even check the mods...just the roster so i get an idea on what the opponent has available...
And in most cases i am outmatched by a margin...so i keep my "hail mary" defense and hope for the best...(which is the opponent making a few mistakes)
It can make sense to reduce the speed of certain characters like CAT, DRevan and various GLs. But I bet they don't change all of their mods. And for offense, you can check the actual speed in the battle screen. So it makes only sense for planning the defense in a "which GL do I keep for offense and which GL can I beat with a non-GL counter" tactical poker.
It's not only speed, but also things like tenacity and potency can easily topple your counter plan (especially if you only have that one counter available). For example a very tenacious Hux or a Iden with crazy potency to stop wampa.
I agree this topic is very relevant for every player, who is serious about GAC. Especially as GAC skill rating is slowly balancing out and everyone is gonna face tough opponents, where every single advantage counts if you want to win.
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