Forum Discussion

animatedmi87's avatar
animatedmi87
Seasoned Newcomer
2 months ago

P1 and the Dagger changes are too problematic

I get that the main point of P1 is to help Executor on defense. However, Between Executor gaining P1 and the upcoming Dagger changes, this leaves nothing but Levi as a consistent Executor Counter and no consistent Levi counter at all, as the Dagger changes shuts out Sith Fighter start. 

As it stands, I think both these ships need to be changed (Or rather the change needs to change in Dagger's case). What made Sith Fighter start so good was the reduction in RNG. If your opponent has Levi, you could take your Levi on offense to counter theirs in case they had one on defense. Usually Levi on defense  even if you met against someone else who invested higher into Sith Assassin, you had a second coin flip you could win. With the proposed change, we are back to the RNGfest it was on launch of who's Levi goes first. I think if the turn meter prevention on Dagger's unique was altered to instead flip granted bonus speed on dark side enemies (So Punishing one and co would lose speed instead of gaining speed) that should allow Levi to stop Exec again without disrupting the players using Levi to beat Levi and still allow the Chimera fleet to be usable to counter any fleet that is worth putting on defense after these changes.

As much as I know it isn't going to happen, Punishing one also needs a nerf. Punishing one is the core problem of all of these issues and re-enabling one of these counters will make fleets much less taxing on players and may end up not warranting a change to dagger at all.

Also, If I had a nickel for every time the people who invested Sith Assassin got scammed because another unit in the squad was reworked to prevent turn meter gains in a mirror, I'd have two nickels. Which isn't a lot but it's weird that it happened twice.

  • StaHoo81's avatar
    StaHoo81
    Rising Newcomer

    Was doing some testing and what I found recently there's a bug in P1 attack behaviour, it seems it applies more than once (and not in a good way, where description says it can multiply 3 hits similar to TIE Defender), you would think your tank is getting obliterated by simple basics, but truth is lying elsewhere, I selected to start with Mark VI Interceptor (instead regular tank to see numbers), yes the same that get's 2 stacks of Devouring Swarm removed by being hit by other ship's basics. Now use that fella against P1 basic attack - it can lose up to 19 stacks (instead max 6 provided you have 3 different debuffs applied), worst part it's not consistent, it can take 9 sometimes 13, max I was hit for, was 19 stacks gone from single unassisted hit. It's bugged as hell and they know it... This is sole reason it wins against other fleets, it hits like a truck, because it bugs its multiplier. Cad Bane's AOE also started to take more than single stack away, and I'm talking unassisted hits! FIX this issue you incompetent devs!