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- That would certainly be useful.
- Same for all stacking effects on our teams plz, like wampa Fox asajj Daka etc
"jkray622;c-1595493" wrote:
Past 2 stacks on a character or 4-5 for a raid boss, there's no point because they are at 0% defense. But it'd be good to know when you're there.
The game obviously tracks the number of stacks - so hopefully it'd just be a graphics prompt.
I wish it worked this way. Shred removes 25% of current armor (for raid bosses). So if Sion starts at 75% armor and you remove 25% you're at 56.25%. Second stack of shred and you're at 42.18%. Third stack = 31.6%, and so on.- You may also want to make a post at <
> . Since the update, it could be considered a visual bug that it doesnt get a count like all other stacking buffs/debuffs "Rebel_yell;c-1595723" wrote:
"jkray622;c-1595704" wrote:
"Rebel_yell;c-1595503" wrote:
"jkray622;c-1595493" wrote:
Past 2 stacks on a character or 4-5 for a raid boss, there's no point because they are at 0% defense. But it'd be good to know when you're there.
The game obviously tracks the number of stacks - so hopefully it'd just be a graphics prompt.
I wish it worked this way. Shred removes 25% of current armor (for raid bosses). So if Sion starts at 75% armor and you remove 25% you're at 56.25%. Second stack of shred and you're at 42.18%. Third stack = 31.6%, and so on.
Hmmm, after 4 stacks I stop seeing an improvement in damage. Are you sure?
Yes. I'm sure. Where are you getting to 4 stacks of Darksaber?
Also, I was using big numbers to emphasize the point of the impact of 3 shred's not reducing it to 0. We can start at 50% Armor (I think that's Sion's armor HSTR) and it goes.
50% starting, 1 = 37.5%, 2 = 28.125, 3 = 21.1, 4 = 15.8. So on that last stack you've only removed 5.3% ish. Extend that to how Armor works and it increase what would have been 9,500 dmg to 10,000 dmg. That's close enough to the regular dmg variance of a character that you may not see the impact, but it's still there.
This is what I would think. It makes it useful, but not crushing. The other way would just make it 0 armor in 2 strikes.- cannonfodder_ivNew Spectator@jkray622 The patch notes indicates you got what you asked for! The community presents its thanks.
- Why don't we just have an entirely separate screen that records every character's stats every turn. That would solve everything.
- No idea it did stack.....I mean I keep doing it anyway but barely pay attention to numbers at 4x speed to see what they are.
- Past 2 stacks on a character or 4-5 for a raid boss, there's no point because they are at 0% defense. But it'd be good to know when you're there.
The game obviously tracks the number of stacks - so hopefully it'd just be a graphics prompt. "Rebel_yell;c-1595503" wrote:
"jkray622;c-1595493" wrote:
Past 2 stacks on a character or 4-5 for a raid boss, there's no point because they are at 0% defense. But it'd be good to know when you're there.
The game obviously tracks the number of stacks - so hopefully it'd just be a graphics prompt.
I wish it worked this way. Shred removes 25% of current armor (for raid bosses). So if Sion starts at 75% armor and you remove 25% you're at 56.25%. Second stack of shred and you're at 42.18%. Third stack = 31.6%, and so on.
Hmmm, after 4 stacks I stop seeing an improvement in damage. Are you sure?
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