Forum Discussion
6 years ago
"MKIceman;c-1780559" wrote:
I'm saying that competition for number 1 is more fun for me and those who agree with me than the alternative, and that's speaking from experience.
I think you and everyone who agrees with you is wrong. Competition for number 1 will turn into a who can refresh the most contest (i can elaborate further if you want me to), which i think neither of us or anyone who you think agrees with you will actually enjoy. Obviously you think you're right, but please just explain why instead of just referring to your experience.
I don't think you understand my point about raids. They don't have to be boring, they are only boring because they are currently designed on power instead of ability. In a game like Guild Wars, as an example, success is dependent on which abilities you slot in different creative ways, and coordination with team mates to counter the raid mechanics and help each other. Power is not a factor because each encounter auto scales everyone to the same equivalent level, including gear, so it becomes a question of mechanics and gameplay instead of prior grinding. This takes grinding out completely, and leaves you focusing on the gameplay and story, and multiplayer aspects.
I think i still don't understand, or phrased differently, i don't see how that's even possible in this game. I've never played guild wars and have no interrest in ever playing it, so if you're willing to describe how a raid could be designed on ability i might agree with you, but now i simply don't know what you're talking about.
From where i'm sitting it's already all about ability, finding the right teamcomposition for each raid/phase and strategize to get maximum damage. Over time it gets easier due to powercreep, but having the right team/strategy is still the key to success.
There is no reason that cannot work here, we have all the fundamentals for it already. The developers have a unique opportunity right now, they are at an inflection point where they can go down this path if they want.
They'll never remove the grind out of this game, it's one of the core elements of this game. So realistically speaking that's never going to happen. There also isn't a story line in this game whatsoever. We get a few cutscenes, but that's about it.
Based on what you're saying i think you want to turn this game into something it's not. Or maybe i don't understand what you actually want to happen, i'm not sure at this point.
Pretty much all the strategy in this game takes a backseat to the resourcemanagement aspect. It seems you want that to be the other way around, but based on the decisions the devs made over the past 3 and a half years that is not going to happen. Not because i don't want it to happen, but because the grind and powercreep have been this game's bread and butter since forever.
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