8 years ago
Possible Tarkin Rework Ideas
Tarkin isn't an awful character right now, but he's not anything special, and certainly not strong enough to get into most Empire teams. He's too squishy, and has very little damage. You'd think he'd have lots of utility to make up for that fact but... ehhh... Yeah, he's got a fair bit of TM reduction and a pretty nice AOE damage-down (with a possible speed-down attached), however his relatively low potency doesn't do him any favours here.
However, there are a few very simple changes that could make him fit into Empire teams more often. I'm not suggesting that all of these changes should be made at the same time, I'm just putting ideas out there that can be considered on their own.
Basic attack change: Tarkin no longer has a gun. Instead, his basic lets him choose an ally and make them attack on his behalf, with some sort of bonus for the chosen ally. This could be bonus potency, damage, a TM gain, etc.
Tarkin is a Grand Moff, he shouldn't have to use such barbaric weapons.
AOE Damage Special: This is an attack from a fleet of ships in orbit. It should do something resembling damage. It should also be pretty traumatising to all involved, so some sort of debuff like health down or maybe speed down. I can tell you one thing, if I was shot by a Star Destroyer in orbit, I'd probably be pretty upset about the whole situation, so I might not fight quite so effectively.
Stormtrooper Assistance: Tarkin should really be able to call in a couple Stormtroopers to help if he wants them. So, maybe an ability that summons a weaker-than-usual Stormtrooper variant to fill the 6th slot in the team would be cool. It would absolutely be a pain to balance, but it could be funny, if nothing else.
Leader: Give this a Zeta. Seriously. Look at it. It's pathetic. It's pretty much the exact same thing as QGJ's Leader before he gets his Zeta.
This really is a super boring ability, so giving it some sort of extra utility would be cool. Maybe something like a chance for any ability used by an ally to afflict a debuff, to fit in with the Empire's focus on 'debuff all the things'.
Any other ideas for how to make Tarkin a bit less extremely 'meh'?
However, there are a few very simple changes that could make him fit into Empire teams more often. I'm not suggesting that all of these changes should be made at the same time, I'm just putting ideas out there that can be considered on their own.
Basic attack change: Tarkin no longer has a gun. Instead, his basic lets him choose an ally and make them attack on his behalf, with some sort of bonus for the chosen ally. This could be bonus potency, damage, a TM gain, etc.
Tarkin is a Grand Moff, he shouldn't have to use such barbaric weapons.
AOE Damage Special: This is an attack from a fleet of ships in orbit. It should do something resembling damage. It should also be pretty traumatising to all involved, so some sort of debuff like health down or maybe speed down. I can tell you one thing, if I was shot by a Star Destroyer in orbit, I'd probably be pretty upset about the whole situation, so I might not fight quite so effectively.
Stormtrooper Assistance: Tarkin should really be able to call in a couple Stormtroopers to help if he wants them. So, maybe an ability that summons a weaker-than-usual Stormtrooper variant to fill the 6th slot in the team would be cool. It would absolutely be a pain to balance, but it could be funny, if nothing else.
Leader: Give this a Zeta. Seriously. Look at it. It's pathetic. It's pretty much the exact same thing as QGJ's Leader before he gets his Zeta.
This really is a super boring ability, so giving it some sort of extra utility would be cool. Maybe something like a chance for any ability used by an ally to afflict a debuff, to fit in with the Empire's focus on 'debuff all the things'.
Any other ideas for how to make Tarkin a bit less extremely 'meh'?