Diamond60
1 month agoNew Scout
Quality of Life improvements we sorely need
I wanted to list the largest annoyances in the game that make me consider quitting on a daily basis and the QoL improvements that would address them.
- Mod management
Mods are a great way to customize characters and deal with various challenges. And they are necessary for doing well in various content requiring deliberate planning to optimize raid teams or TB missions. But as annoying as spending 5 minutes to move mods to characters to complete a mission are, it is much more annoying to have to spend 10 minutes restoring the mods to the characters they are normally on.
Fix: Allow us to snapshot all mod placements and restore to that state with a single button. - Raids become a repetitive chore.
Most players plateau in raid performance. Doing the raid is just a grind made worse by issue (1).
Fix: Allow us to sim the raid and just claim the last/best score we previously got. - TB becomes a repetitive chore.
Similarly, guilds tend to plateau on TB progress.
Fix: Ideally players could sim individual missions they previously 3* and the characters they used previously would be marked as used. This I understand can be more difficult as garrisonning can result in different characters being available in each phase. Perhaps a guild-level sim for the whole TB could be done and guilds can determine when they feel they have grown enough in power to try for more stars or bonus rewards. - TW deployment is a repetitive chore.
Casual guilds don't vary their defensive deployment plans to often. Mainly when new datacrons come out. Having to deploy the same 10-15 teams with datacrons every TW is a chore.
Fix: Give us a button to deploy the same teams/DCs we did last time to all sectors but allow us to edit our deployments like we can in GAC.
Those are the biggest annoyances that I think could be addressed with relatively low effort and help lower the unnecessary burden this game imposes on long-time players who want to focus on specific activities that interest us most.