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Tragamite's avatar
2 years ago

Revisit Clone Trooper Tup kit idea

CT-5385 Tup
Light Side, Support, 501st, Clone Trooper, Galactic Republic

(Basic) Marching Orders: Deal physical damage to target enemy and Tup calls random clone ally to assist dealing 50% damage.

(Special) Learn from the best: Attack all enemies with 20% chance to stun for each active clone ally.

(Unique) Brothers: At the start of the encounter Tup grants all clone allies foresight and health steal for 2 turns. If Fives is present, grant him 20% of Tup's health and protection and Tup gains 20% of Fives' offense and crit damage.

(Special) Good Soldiers follow orders: If the leader has the Jedi tag, Tup will deal 50% more damage for the encounter. (Activated) Tup attacks a random character with the Jedi tag dealing 500% damage. If no charter has the Jedi tag, Tup attacks the strongest enemy and deals 200% damage. This attack ability starts on a cool down and activates automatically.

(Unique) The mission in our nightmares: If Fives is defeated before Tup for any reason, Tup grants all clone allies "You know the orders." If Tup is defeated while Fives is active, Tup stays defeated and grants all remaining allies "For the Fallen."

You know the orders: Whenever a clone attacks, all clone allies are called to assist. If the target has the Jedi tag, this attack deals true damage and cannot be resisted.

For the Fallen: Grant all allies 75% trun meter and grant crit immunity, speed up, and crit chance up for 2 turns.
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