"Sawyerstooth;d-111211" wrote:
I'll ask this again and hopefully get an answer. Since the power number is a bunch of hooey, can anyone explain to me how you're supposed to determine the strength of a team? I'm tired of getting destroyed by teams that are 6k-10k "power" less than me. I run Mace, 5* JC, 5* Ahsoka, 4* Vader, 5* Biggs, 4* Boba, with 4* Wedge, 4* Plo, and 4* Poe on the bench.
A lot of good info here, so I'll just add a direct answer. For the most part, ignore everyone else, and upgrade your fleet. With a proper mace fleet you should be able to beat anyone and be beaten by anyone. The reason is that the computer has decided mace is defensive, and just spreads taunts around to ships who should never have a taunt. If you're trying to figure out who can beat you, you'll never beat anyone.
One of the biggest obstacles is a powerful Biggs. He takes forever to take down with constant regens. Target lock and fives's ability to clear his taunt so someone else can be tl'd before he auto taunts again is crucial. If you're fleet can't do this, get it there or give up now, because the higher you climb, the more frequently you'll see Biggs.
Phoenix can also be problematic if the crew is geared enough. Take out phantom, and you win; don't, and you lose.
Like you said, power means almost nothing. Synergy is everything. Just put the right ships together, max all your crew members, and do your five battles a day the hour of your payout time. You'll get to know which shardmates are toughest to beat, then make tweaks to beat them. That's all you need to know.
In case you're wondering, I finish top 3 every day with mace. Biggs, tfp, boba, Vader, fives. Maul, wedge, JC off the bench.