Forum Discussion

LRMoser's avatar
8 years ago

Simple changes that will make Useless Darkside Characters usable

1. Veers- Change "Ruthless Assaults cooldown from 4 to 2 turns and "Imperial Assult Commandeer (Lead) to say Empire allies gain 10% turn meter whenever they damage an enemy. Other allies gain half.
2. Stormtrooper- Make "Imperial Marksmanship" ignore taunts and cant be evaded.
3. Snowtrooper- Make "Assault Training" also gain +5% critical damage and +5% critical chance when an enemy is defeated.
4. Grand Moff Tarken- Make "Grand Moff's Attack" inflict Tenacity Down for 2 turns and increase his base potency from 33% to 50%.
5. Cad Bane- Change "Jedi Hunter" to 100% critical chance and 50% critical chance. Add a second Unique "Explosive Escape" anytime a bounty hunter is dealt damage attacker receives a thermal detonator for 1 turn. Whenever a thermal detonator explodes Cad bane gains +1 speed for rest of encounter.
6. General Grevious- Increase base speed to 145 from 109 and increase health to 20,000 from 17,041 and protection to 20,000 from 17164

I think these changes would make all of these characters more usable without most suggesting making characters OP. Thoughts?
  • 2. Stormtrooper- ... "Imperial Marksmanship" ... cant be evaded.

    Nah, stormtroopers can't hit anything. Except their head of course.
  • Put these suggestions in the character feedback forum. More likely to get dev eyes...assuming those are the people you want to see this.
  • "_Reaper_;931855" wrote:
    2. Stormtrooper- ... "Imperial Marksmanship" ... cant be evaded.

    Nah, stormtroopers can't hit anything. Except their head of course.


    I thought that to lol. But I think the movies just provide too small of a sample size to be representative haha.
  • "LRMoser;931916" wrote:
    "_Reaper_;931855" wrote:
    2. Stormtrooper- ... "Imperial Marksmanship" ... cant be evaded.

    Nah, stormtroopers can't hit anything. Except their head of course.


    I thought that to lol. But I think the movies just provide too small of a sample size to be representative haha.


    It would be better to inflict Ability Block and Tenacity down on primary and they hit the other 4 targets they weren't aiming at ;)
  • "LRMoser;95919" wrote:
    1. Veers- Change "Ruthless Assaults cooldown from 4 to 2 turns and "Imperial Assult Commandeer (Lead) to say Empire allies gain 10% turn meter whenever they damage an enemy. Other allies gain half.
    2. Stormtrooper- Make "Imperial Marksmanship" ignore taunts and cant be evaded.
    3. Snowtrooper- Make "Assault Training" also gain +5% critical damage and +5% critical chance when an enemy is defeated.
    4. Grand Moff Tarken- Make "Grand Moff's Attack" inflict Tenacity Down for 2 turns and increase his base potency from 33% to 50%.
    5. Cad Bane- Change "Jedi Hunter" to 100% critical chance and 50% critical chance. Add a second Unique "Explosive Escape" anytime a bounty hunter is dealt damage attacker receives a thermal detonator for 1 turn. Whenever a thermal detonator explodes Cad bane gains +1 speed for rest of encounter.
    6. General Grevious- Increase base speed to 145 from 109 and increase health to 20,000 from 17,041 and protection to 20,000 from 17164

    I think these changes would make all of these characters more usable without most suggesting making characters OP. Thoughts?


    2. "Imperial Marksmanship" - Attack and randomly hit any enemy target. If the targeted enemy is also the enemy that is hit this attack will do 10% more damage for each living enemy. (Basically it'll shoot, and you might hit who you want to hit, and it might not, but if it does, you'll do some bonus damage ;))

    4. TFP already does tenacity down for empire, make him inflict something else like evasion down or health down or critical damage down or something.

    5. Increase speed bonus to +3 for each TD that explodes. He's depicted as very fast in the show.