Forum Discussion
8 years ago
To counter balance the general feeling, here is my view on Sith Raid:
- Guild GP: 145M. Currently running Heroic
Now that my guild wins the Heroic in less than 24h, the more I play this raid, the more fun it is. Main reason are:
- If I have a decent but not awesome run, I will still post it and not try again like a million time.
- My teams are now stronger than when we first started Heroic. So this allow mistakes to be done and still have a good run.
- Phase 1 is actually fun once you understand the mechanics and are using a JTR team.
- Phase 2 is also fun to play. I like the fact that you have to make a decision at each turn to either clean Cycle of Pains or not.
- Phase 3 is fun, but needs mods to be moved around to get the correct order (Han needs to be slow). And that's a pain because we're missing good mod management features
- Phase 4 - DN is the least enjoyable phase. Even with Nighsisters maxed out, it still too RNG dependent with Sion and Traya in the mix
- Phase 4 - Sion... can't say. I usually don't play this phase as my First Order team is not OP enough.
- Phase 4 - Traya... Used to be very fun: Just throw everything left and see what it does. No longer the case because of the bug that gives erractic score (0 sometimes, 4M other times). So my guild decided that only the top 5 players can play at the end of this phase to avoid messing with the top 5 orders.
Rewards are good as they are (after the nerf revert) considering the time and gears invested.
So I'm an happy Sith Raider!
- Guild GP: 145M. Currently running Heroic
Now that my guild wins the Heroic in less than 24h, the more I play this raid, the more fun it is. Main reason are:
- If I have a decent but not awesome run, I will still post it and not try again like a million time.
- My teams are now stronger than when we first started Heroic. So this allow mistakes to be done and still have a good run.
- Phase 1 is actually fun once you understand the mechanics and are using a JTR team.
- Phase 2 is also fun to play. I like the fact that you have to make a decision at each turn to either clean Cycle of Pains or not.
- Phase 3 is fun, but needs mods to be moved around to get the correct order (Han needs to be slow). And that's a pain because we're missing good mod management features
- Phase 4 - DN is the least enjoyable phase. Even with Nighsisters maxed out, it still too RNG dependent with Sion and Traya in the mix
- Phase 4 - Sion... can't say. I usually don't play this phase as my First Order team is not OP enough.
- Phase 4 - Traya... Used to be very fun: Just throw everything left and see what it does. No longer the case because of the bug that gives erractic score (0 sometimes, 4M other times). So my guild decided that only the top 5 players can play at the end of this phase to avoid messing with the top 5 orders.
Rewards are good as they are (after the nerf revert) considering the time and gears invested.
So I'm an happy Sith Raider!
Featured Places
SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.Latest Activity: 19 minutes agoCommunity Highlights
- CG_Meathead8 months ago
Capital Games Team