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Bite_My_Hand's avatar
8 years ago

So is sith assassin the next jawa engineer?

Sith assassin has based speed of 151. Close to jawa engineer's base speed. Just like jawa engineer sith assassin has a speed up (under Darth maul lead) which leads to 1.25 times speed for first turn.

Under the maul lead, sith starts with stealth, but this expires at the beginning of the turn and turns to advantage. So using dark shroud would net all sith allies 36% turn meter if sith assassin goes first. Thoughts on how to capatalize on the droid like start that sith now have?

Also since Sith assassin gives herself stealth, is this overrided by maul's lead stealth on a dodge which would prevent sith assassin from having stealth on her turn?

7 Replies

  • "Take_a_Bite;93634" wrote:
    Sith assassin has based speed of 151. Close to jawa engineer's base speed. Just like jawa engineer sith assassin has a speed up (under Darth maul lead) which leads to 1.25 times speed for first turn.

    Under the maul lead, sith starts with stealth, but this expires at the beginning of the turn and turns to advantage. So using dark shroud would net all sith allies 36% turn meter if sith assassin goes first. Thoughts on how to capatalize on the droid like start that sith now have?

    Also since Sith assassin gives herself stealth, is this overrided by maul's lead stealth on a dodge which would prevent sith assassin from having stealth on her turn?


    I brought this up in a thread yesterday but no one seemed to talk about it. I had forgotten about Advantage after stealth ends though, so thats really 36% TM (I was only expecting 24% TM). I was thinking:

    Zaul, DN, SA, SiT, and EP. You need SiT to protect them, and the other sith will be very hard to hit hard thanks to the evasion bonus and stealth also giving them crit immunity. SA doesn't quite have the same effect that JE has though because JE is much faster than all of the other droids and Jawas, whereas Sith Assassin is being sped up by the same amount the other sith are to start off with, and Dooku and Sid are still faster than she is (167 and 161 respectively). I think she would be extremely good for getting your slower sith (Namely Nihilus and EP) to go early and start controlling the match. She can stun as well with stealth (synergy with Mauls lead) and grants foresight to herself (20% TM on evade with Maul lead) and she can inflict evasion down with her basic to help counter other Maul led teams and she can gain stealth from her basic (critical immunity from stealth under maul lead) as well as offense up.
    EP and Zaul will control TM for the other team with Shock and Daze, EP and SA will be able to stun, SiT will soak up damage and apply defense down and offense down to inflict more debuffs to synergize with SA and DN. DN can dispel, increase enemy cooldowns and if you can protect him long enough he will be able to take out your enemy tanks with ease.

    Looks like a great team to me.

    EDIT:

    Not sure how the stealth would work, the leader ability stealth may override her own stealth just like Teebo's does. Either way she's probably going to have stealth almost every turn she takes. I wonder if they can make it so that it won't "re-stealth" already stealthed characters like they did with already taunting characters when they evade, but then wouldn't they have already fixed teebo now too? But this just means you're definitely going to want Sith Trooper in there to absorb damage.
  • I don't think SA is exactly like JE but she's a good add for a Maul squad, very strong addition. I'm curious to see how hard she actually hits too. And that's part of the bonus I think when you compare her to JE; she might not exactly be JE but she at least can put-up some damage output.
  • I think there are a few problems. First if stealth from maul lead overrides stealth from sith assassin then she will hardly ever have stealth on her turn because maul stealth expires at the start of the turn. Which prevents a lot of the extra effects she gains from being in stealth.

    Next sith trooper has a bug where if he is hit with shock or buff immunity then he loses taunt and all other buffs do to dispelling his own buffs and reapplying them. I don't think he has a place at the moment since baze or shoretrooper or GK are still better tanks.

    Finally this team lacks a cleanser. While GK is often a good choice, ability block and stun are quite common in the meta. The team might need to take advantage of savage or barris to be effective. Though Darth Nihilus could help if he is part of your first turn sith barrage with his cool down ability block, if your facing a team with interrupts, like mirror zaul lead, you could end up on the wrong side of a stun or ability block.
  • "Take_a_Bite;911395" wrote:
    I think there are a few problems. First if stealth from maul lead overrides stealth from sith assassin then she will hardly ever have stealth on her turn because maul stealth expires at the start of the turn. Which prevents a lot of the extra effects she gains from being in stealth.

    Next sith trooper has a bug where if he is hit with shock or buff immunity then he loses taunt and all other buffs do to dispelling his own buffs and reapplying them. I don't think he has a place at the moment since baze or shoretrooper or GK are still better tanks.

    Finally this team lacks a cleanser. While GK is often a good choice, ability block and stun are quite common in the meta. The team might need to take advantage of savage or barris to be effective. Though Darth Nihilus could help if he is part of your first turn sith barrage with his cool down ability block, if your facing a team with interrupts, like mirror zaul lead, you could end up on the wrong side of a stun or ability block.


    Agreed about the cleanser, but thats why you need to have the SA in there as well, to push your team's TM to 100% so you can make use of EP's stun and DN's cooldown increase. Then maul can hopefully daze most of your enemies to stop them from gaining too much TM.

    Didn't realize that about Sith Trooper, I guess that puts a damper on things, might as well toss Shore or Baze in there for the immediate taunt to protect SA. I think SA and Nihilus are very important for this team in terms of starting the battle under your control, but you will need the Zaul lead to boost their effective starting speeds.

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