2 years ago
Taking over the enemy Capital Ship is a cool concept but not as effective as it sounds on paper
I think my main issue with Leviathan is that taking over the enemy ship is a cool concept but executed very poorly.
Like, you take over the enemy capital ship for 2 turns, can do barely anything with it between locked skills and no synergy(ie: Executor AoE without assists), while for the effort you also made your own capital ship going basics only.
It feels pointless: sure,you prevent the opponent from using the capital ship for 2 turns, but how can that compare to removing the enemy capital ship entirely??
I'd understand if after taking over you could actually launch a special attack from the opponent capital ship to its own fleet doing something between damage and crippling the enemy ships/buffing your own fleet, that would make sense, or if after the 2 turns you could unlock a special ult to blow it up along with the enemy fleet, but right now it just doesn't make sense to me.
And this is not even considering the fact that the Leviathan fleet itself doesn't seem particularly impressive or effective: it can work but doesn't look like it performs that better than any standard Executor or Profundity at the same offensive job, while also being drastically worse on defense.
The old ships didn't get the boost everyone was expecting by just having a synergized capital ship so the whole fleet feels kinda weak.
But, you can somehow make it work if you make the ult worth it, right now it really feels like you're almost crippling yourself with it compared to doing the counters we were used to last week.
Like, you take over the enemy capital ship for 2 turns, can do barely anything with it between locked skills and no synergy(ie: Executor AoE without assists), while for the effort you also made your own capital ship going basics only.
It feels pointless: sure,you prevent the opponent from using the capital ship for 2 turns, but how can that compare to removing the enemy capital ship entirely??
I'd understand if after taking over you could actually launch a special attack from the opponent capital ship to its own fleet doing something between damage and crippling the enemy ships/buffing your own fleet, that would make sense, or if after the 2 turns you could unlock a special ult to blow it up along with the enemy fleet, but right now it just doesn't make sense to me.
And this is not even considering the fact that the Leviathan fleet itself doesn't seem particularly impressive or effective: it can work but doesn't look like it performs that better than any standard Executor or Profundity at the same offensive job, while also being drastically worse on defense.
The old ships didn't get the boost everyone was expecting by just having a synergized capital ship so the whole fleet feels kinda weak.
But, you can somehow make it work if you make the ult worth it, right now it really feels like you're almost crippling yourself with it compared to doing the counters we were used to last week.