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5 years ago
Honestly it seems like a pretty solid kit, factoring in power creep for GLs. I think, "Each time a Rebel ally is critically hit, they gain +25% critical avoidance until the end of the battle." might be a bit too OP, as about 4 turns in no rebel will ever be crit again. Maybe switch it to, "until the end of their next turn." I also think, "If the enemy leader is defeated, their leader ability is cancelled." is a bit too much as well.
It also needs to address Nest, so maybe add to Disarmed "Cannot gain bonus protection."
It also needs to address Nest, so maybe add to Disarmed "Cannot gain bonus protection."
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