"Ultra;c-1615945" wrote:
Features I hate very much:
1. 6 dot mods can only be acquired via mod gear farming (extremely bad decision)
If I could leave any feedback, they should be obtainable by adding another challenge tier to existing mod challenges. Its just so bad in every way imaginable. Mods shouldn't be a grind.
This is just plain awful. I really liked pretty much everything else other than this.
There is also a lot of math and homework involved when upgrading mods from 5 to 6. Its less simpler and more of an annoying statistics assignment.
Its just against the whole "simpler and easier for all players"
Have to disagree with you on that entirely. Introduce 6* mods as just a new tier of the mod challenges and you invalidate everything we've all done with our current mods, just forcing everyone to start from scratch farming the new, more powerful mods. Doing it this way is
far preferable to that, IMO.
That said, I'd rather they didn't do it at all. Mods suck and I don't want to have to do any more with them than I already do. Just adding mod management would be preferable by far. But if 6* mods were unavoidable, this is the best way I've ever heard for them to be done.