"BnBTobacconist;c-1616119" wrote:
Whoa, primary health from 5.88 to 16 and protection 23.5 to 24 from 5 to 6 dot? Did you post that correctly? That's serious adjustments to circle, triangle and cross health/protection primaries. Seems like a global mod shift, and an almost mandatory farm for new health primaries. As well as the additional step of upgrading them to 6 dot to replace a large portion of your mod inventory. I saw that were you balancing secondary stats to reflect top end 6A values, I assume primaries will also get balanced? (I might have missed that). @CG_SBCrumb
That's one heck of an overreaction. Protection mods will still be distinctly better than health mods for most purposes: 24% > 16%, and most characters already have more protection than health at high gear levels to begin with. The health mods will just be significantly better for those cases where you do want them, such as teams for the Nihilus phases of the Sith Raid.