8 years ago
Thermal detonators need to be reworked
For such an intricate part of teams like jawas or the potential they have with bounty hunters they are far too unreliable and easily avoided or dispelled. These need to be either unable to be dispelled as a debuff or unable to be resisted to be viable. Maybe this comes in the way of a jawa zeta ability but right now wasting 2 turns for moderate damage from an ability that only sticks 50% of the time and can be cleansed at any moment is useless. Thoughts?