Forum Discussion
8 years ago
I don't want to sound sour, but the RNG on Thrawn 7* 4/4 absolutely stinks.
My squad consistently fails to counter, debuffs are constantly resisted, and extra attacks that usually do happen (when I run them in GW, for instance) just don't. +75 attempts so far.
I don't mind a challenge. 7* R2 was a real pain in the neck, for example. But with enough patience, duct tape, and guile I was able to beat it.
Conversely, this Thrawn tier is a nightmare for anyone who runs Sabine rather than Zeb, especially when the RNG fails to help.
I'm still open to suggestions about how to beat this tier. 4/5 toons run +30 Speed Health Receivers, so I don't see how I can make them much faster.
My squad consistently fails to counter, debuffs are constantly resisted, and extra attacks that usually do happen (when I run them in GW, for instance) just don't. +75 attempts so far.
I don't mind a challenge. 7* R2 was a real pain in the neck, for example. But with enough patience, duct tape, and guile I was able to beat it.
Conversely, this Thrawn tier is a nightmare for anyone who runs Sabine rather than Zeb, especially when the RNG fails to help.
I'm still open to suggestions about how to beat this tier. 4/5 toons run +30 Speed Health Receivers, so I don't see how I can make them much faster.
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