@DuneSeaFarmer
I'm with you. I've had the thought that Shore would help, but really, at least one of my toons dies before I get a single turn. That's always Vader, and then Phoenix gets 2-5 more turns. It's actually WORSE if only one toon dies, since that means they're spreading out their damage and as soon as you take one turn the counterattack will kill you.
zeta on Palp's unique would maybe help him last longer - one more hit, basically, but not even that when Ezra or Sabine is doing the hitting - but I count on 2 toons dying before Vader goes, then it's 50/50 whether another toon dies before my second toon gets a turn. Vader is over 200 before his speed bonus for fighting rebels. Thrawn is 245+ (I don't remember exactly).TFP is 240+. Palp is down around 205, but that's still not slow. I can't remember DT's or Tarkin's speeds (I've tried both), but I think I only have +50 or +60 on Tarkin. I did 6 restarts and they were averaging about 13 turns before Vader moved once (and that's the turns: with Ezra double-tapping and calling assists, there's more than 13 hits).
I'm g12 6-dot mods on Vader, same on Thrawn, but only 2 of his mods are 6-dot. I have one other g12 Empire toon (TFP), palp is g11 + 5/6. I usually use g11 & 4/6 DT as my 5th toon.
It would still be crazy, but it might be doable for me if Thrawn was in the Ally slot (even if it was my Thrawn - he's g12 + 4/6 with good mods and both zetas), especially if I could take 6 empire toons up against the 6 Phoenix toons.
Long term I guess I just have to gear my Shoretrooper (he's been sitting at g8 forever since there's always someone who needs a Stun Gun more than Shore). The thing is that I don't think I need him for anything other than this event - and maybe the equally crazy Ewok-mythic tier. Do I really want to drop multiple stun guns on one toon I don't need to beat 2 mythic tiers? For sure not any time soon. Maybe someday I'll be swimming in Stun Guns, but only after I finish Wampa in the GEStore.