Forum Discussion

Rath_Tarr0's avatar
4 years ago

Too much "player engagement" is a bad thing

GAC division rebalancing was long overdue but it came with additional time requirements for many players.

Then Galactic Conquest was added, requiring more time from players and being practically mandatory since it is the sole way of acquiring key characters & ships. Then it was buffed requiring even more time and draining the fun out of it.

Now Territory Wars is getting revamped. Again long overdue but again it comes with additional time requirements and is practically mandatory at the top end because it is the only way to acquire r9 mats.

Any one of these would not be a big deal. But add them together and you have turned a fun game into a laborious grindfest and increased player dis-engagement. I've seen more in the last few weeks than at any other time in the last 3 years and I have even contemplated it myself. For now I settled for ignoring the red crate in Grindquest but I don't know how long that can last.
  • "Morgoth01;c-2303175" wrote:
    I don’t believe the increased number of teams in GAC/TW makes a material difference to time requirement. Most of the time 1 additional battle is no more than 3 minutes, so it’s more than offset by AB being simmable.


    If you have to face 50 teams each sektor you have to do way more then 1 additional fight.
    They simply doubled the time effort for high end guilds. The math is simple ... :wink:

  • Agreed, TW has now been elevated to another unenjoyable, monotonous game mode. It's the full-guild coordination of CRancor all over again. Players want more variety of game options, not more reps of the same game option. As others have said, this is entertainment for us, not our friggin' full-time job.
  • Yeah like I’m literally only getting red crate in conquest because Maul is a soft req for LV.
  • CG how dare you give players options to actually play your game?!

    Half the time people whine about "look at me spin the characters because there's nothing to do!" Then the other half of the time they whine and moan because they can't get max rewards in conquest with little to no effort anymore
  • "Epidem;c-2304195" wrote:
    "SparkyBurns;c-2304192" wrote:
    CG how dare you give players options to actually play your game?!

    Half the time people whine about "look at me spin the characters because there's nothing to do!" Then the other half of the time they whine and moan because they can't get max rewards in conquest with little to no effort anymore


    Feel free to enjoy repeating the same battles over and over again every day for hours on end, and to spend a large part of your time and crystals on it, but get used to the fact that this does not correspond at all to the definition of "fun content" for the vast majority of players.

    "mickyluv;c-2303475" wrote:
    We asked for a library. CG gave us a bookshelf with 3 paperbacks on it and expect us to read them 50 times.

    It seems that some people here are quite willing to read the same book 50 times if you throw a trinket at them.


    Yeah, because I am not going to miss powerful characters while waiting for them to fix it. They know how mad people are. It costs me 150 crystals a day over 10ish days to get a character as powerful as maul/cat/rc and that is a bargain compared to the cost of a marquee or the time it takes to pull a raid character, or wat. You better believe I will spend the time on it. Do I like it? No. Is it fun? Absolutely not. But what will be less fun is sitting around waiting an indefinite amount of time to get them after they become completely unavailable. You can't form a team with your principled stand. *Shrug* good luck though.