Too Much Time in the Raid
I'm a mid-game account (almost 9M gp) trying my best to catch up as a f2p. I really loved the decision not to make changes regarding the successful undersized teams in the Order 66 Raid, and I have been pushing hard to help my guild and improve my personal rewards with some of those options. My first team was Kelleran and Jocasta, and I just recently finished GMT and Scorch. I'm hoping to get the JMMW squad done by the end of the year.
As an underdog playing catch up, it's really fun and incredibly gratifying to punch above my weight class with some of these achievements. What is incredibly unfun is to burn 2-3 hours trying to get a max score I know is possible but is heavily RNG dependent. GMT/Scorch is pretty reliable with the right mods, but KB/JN is all over the place... I got it in like 10 attempts 2 raids ago, and the raid I'm in right now probably took close to 300 attempts (I stopped counting after 150).
I like having to figure out the strategy and enjoying the cinematics of a new raid, but once I dial it in, I don't want to spend hours just waiting for the RNG to hit. It's incredibly tedious. I really liked the news about the forthcoming update regarding saving your highest score in the Coliseum... can we please do something like that for raids?
Another quality of life improvement for the raid would be to change the functionality of the options after completing a raid attempt. I think "discard and exit" should do what "discard and retry" does now, and "discard and retry" should reboot the attempt with the team you have set... it's really annoying to have to hit battle twice, deselect units you don't want in your run, and confirm that you're sure hundreds of times.