Forum Discussion
Ichiraikou
5 years agoNew Spectator
Overall having a full Tusken team would be really neat. There are however, a lot of things in this kit that I fear will break the game (both figuratively and literally). Here are the one's I've noticed:
Storyteller: The brute can revive? He's a summon, they can't be revived by nature. They technically can't even die (as they don't count as a defeated unit in terms of abilities). You are literally breaking the rules of summons here. Even excluding this rule breaking here, he revives while allies have stealth, and storyteller can apply undispellable stealth? Yeah no, the galactic legends don't even have effects that are that broken.
Shaman: his unsiue is called "master Storyteller". Could it be that this character and the storyteller are accidentally one and the same? Just a small point here.
URoRRuR'R'R: What do you mean by "each tusken hits a random enemy twice" and "he has no basic"? I feel like these effects would also break the core rules of the game, but I'm not even sure what you mean by this so I'm certainly not certain about that.
Sharad Hett : Foresight can't stack. This isn't Marvel Strike Force. Also the dispelling like fulcrum plus the immunity to shock and fear on a Galactic Republic Jedi character? Is he supposed to go with Tuskens, Padme, or Ki-Adi-Mundi? If it's padme, the dispelling can actually turn against him and the turn meter gain is pointless. If it's Ki-Adi, the basic is definitely too powerful. Finaly, this character is from legends. Generally tot his point everything in this game has been cannon (technically). While I don't really mind, you might need to be careful when implementing this.
A'Sharad Hett: This is actually overall a good charterer, but I again fear the Padme and Ki-Adi synergy (high health and damage). Especially with the sacrifice like mechanic. Don't think it might be too much of a problem, but be careful. And of course the same legends warning here.
Darth Krayt: Sith synergy might be to powerful. Especially given Treya and Palpatine. This can easily led to a point where the tuskens once again become useless simply because these characters (both this one and the 2 jedi) are simply far more useful in other teams. So that can easily backfire if you're not careful. But the idea of a legendary isn't bad. Kinda like it (aside from once again the legends thing, of course).
Neat idea, but needs some work. I also feel liek the constant foresight and evasion kinda mimics the jedi and Maul. Maybe ake the evasion a lead instead (or part of one)? Something like: Whenever an Tusken ally takes damage, they gain +25% Evasion for 1/2 turns(s). Just a quick Idea I'm trowing around here. I don;t know much about these characters, so I cant say much on a lore perspective. I hope my game perspective helped some.
Storyteller: The brute can revive? He's a summon, they can't be revived by nature. They technically can't even die (as they don't count as a defeated unit in terms of abilities). You are literally breaking the rules of summons here. Even excluding this rule breaking here, he revives while allies have stealth, and storyteller can apply undispellable stealth? Yeah no, the galactic legends don't even have effects that are that broken.
Shaman: his unsiue is called "master Storyteller". Could it be that this character and the storyteller are accidentally one and the same? Just a small point here.
URoRRuR'R'R: What do you mean by "each tusken hits a random enemy twice" and "he has no basic"? I feel like these effects would also break the core rules of the game, but I'm not even sure what you mean by this so I'm certainly not certain about that.
Sharad Hett : Foresight can't stack. This isn't Marvel Strike Force. Also the dispelling like fulcrum plus the immunity to shock and fear on a Galactic Republic Jedi character? Is he supposed to go with Tuskens, Padme, or Ki-Adi-Mundi? If it's padme, the dispelling can actually turn against him and the turn meter gain is pointless. If it's Ki-Adi, the basic is definitely too powerful. Finaly, this character is from legends. Generally tot his point everything in this game has been cannon (technically). While I don't really mind, you might need to be careful when implementing this.
A'Sharad Hett: This is actually overall a good charterer, but I again fear the Padme and Ki-Adi synergy (high health and damage). Especially with the sacrifice like mechanic. Don't think it might be too much of a problem, but be careful. And of course the same legends warning here.
Darth Krayt: Sith synergy might be to powerful. Especially given Treya and Palpatine. This can easily led to a point where the tuskens once again become useless simply because these characters (both this one and the 2 jedi) are simply far more useful in other teams. So that can easily backfire if you're not careful. But the idea of a legendary isn't bad. Kinda like it (aside from once again the legends thing, of course).
Neat idea, but needs some work. I also feel liek the constant foresight and evasion kinda mimics the jedi and Maul. Maybe ake the evasion a lead instead (or part of one)? Something like: Whenever an Tusken ally takes damage, they gain +25% Evasion for 1/2 turns(s). Just a quick Idea I'm trowing around here. I don;t know much about these characters, so I cant say much on a lore perspective. I hope my game perspective helped some.
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