pnjunct10n
3 years agoNew Spectator
TW reroll mats and matchmaking
With datacron reroll mats moving out of conquest we are supposed to rely on TW. But the TW economy and matchmaking is currently broken promoting sandbagging matchups.
A TW win is 3x of the rare mk2/mk3 reroll mats compared to a loss. Assume joining only 80% of the guild basically guarantees a win and you still make 380M, whereas a full join might be 50%, or worse 33% if you run into a bunch of sandbaggers and basically need the dip match to win.
3x 80% = 240% average reroll mats for sandbagging
3x 50% + 1x 50% = 200% average reroll mats for even matchups
3x 33.3% + 1x %66.6% = 166.6% average if you get sandbagged
Clearly a broken economy/system, where you should play less to win more overall. Thoughts? Will this awful situation be improved with the changes to datacron economy? Some ideas: more higher GP brackets, less win/loss disparity in rewards, matchmaking changes like trying to match the number joined.
A TW win is 3x of the rare mk2/mk3 reroll mats compared to a loss. Assume joining only 80% of the guild basically guarantees a win and you still make 380M, whereas a full join might be 50%, or worse 33% if you run into a bunch of sandbaggers and basically need the dip match to win.
3x 80% = 240% average reroll mats for sandbagging
3x 50% + 1x 50% = 200% average reroll mats for even matchups
3x 33.3% + 1x %66.6% = 166.6% average if you get sandbagged
Clearly a broken economy/system, where you should play less to win more overall. Thoughts? Will this awful situation be improved with the changes to datacron economy? Some ideas: more higher GP brackets, less win/loss disparity in rewards, matchmaking changes like trying to match the number joined.