"Coolnessda;d-240131" wrote:
I've been playing galaxy of heroes for roughly 5 years now and have heard and read about this RNG factor which seems to play a role in drop rates for rewards like shards and gear while apparently also altering performance of squads in non player vs player events like raids, etc. What I'd like to know is how rng can make certain events so difficult even when overpowered squads are used against computer controlled opponents that should be relatively easy to handle when toons are at a point where they can no longer be made stronger.
Well, you kind-of have the concept in your head if you have a perception of "overpowered." Overpowered compared to what? Most algorithms have odds built into them. The odds are always legitimate rolls of dice though. If a skill has 60% chance of landing during an attack, then when you click attack a random number generator function is run. If the random number out of 100 is <40 it doesn't land, = or > 40 it does. You can write it other ways.
So when you say "overpowered " you have already been comparing your gear levels unconsciously to difficulty generated by where those RNG cutoffs are for everything in the game. Everytime you battle anything in this game, you are battling RNG to so some extent. The less your success chances seem to be the likely RNG is weighted more against you.