2 years ago
When the immoveable force faces the irestible object
Kits are getting too complicate.
One one hand you have an ability that says "the defeated target cannot be revived". And we have a DC that says "whenever an enemy is defeat by a {x} ally, they cannot be revived.
On the other hand you now have kits that say "revive cannot be prevented".
I'm sorry, but this is just confusing double talk. Either the revive cannot be prevented or the character cannot be revived.
If the revive character can be revived with exceptions, then that needs to be qualified.
Players should not be left to guess which "cannot be" takes precedence.
One one hand you have an ability that says "the defeated target cannot be revived". And we have a DC that says "whenever an enemy is defeat by a {x} ally, they cannot be revived.
On the other hand you now have kits that say "revive cannot be prevented".
I'm sorry, but this is just confusing double talk. Either the revive cannot be prevented or the character cannot be revived.
If the revive character can be revived with exceptions, then that needs to be qualified.
Players should not be left to guess which "cannot be" takes precedence.