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2 years ago
"Joebo720;c-2413480" wrote:"Screerider;c-2413479" wrote:
It ties directly into how the player base would be split up into Divisions using a percentage-based approach. Top 2% to K1, Next 5% to K2, all the way down to the bottom 2% in C5. Your ranking would determine which Division you'd end up in, since it indicates what percentage of players are above and below you.
That doesn't make any sense. Rankings are irrelevant. They have nothing to do with anything. Everything is based off SR, not ranking. And even if you were trying to make an argument on ranking and percentage base that doesn't work either as we've seen K1 drop dramatically. If it was percentage based it would stay static. Regardless rankings have nothing to do with the squish, SR is the only thing that matters.
Yes, but the suggestion is that it should be based off ranking, which would solve the population decrease. I can get if there is an actual problem with implementing it, but I can’t understand ignoring a possible solution. It’s really simple - if one of the goals is to keep the population of the divisions within an appropriate range, then skill squish needs to factor in rankings and account for that. Otherwise any system implemented will inevitably distort the division sizes.
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