Completely agree - Characters being able to ignore foresight makes it completely useless tbh.
It is the primary defence mechanic for Jedi - so now they have no defence against han who can pretty much one shot a lot of them.
It doesn’t evade the insta kill attacks of savage and nihilus meaning teams with these characters don’t even have to think about tactics against a Jedi team.
Characters with this mechanic typically have low health - Yoda, qgj, bb8.
having heavy damage attackers being able to negate it means that the mechanic is pretty much useless in defending these units.
If we are going to have characters that can hit for such high numbers, and also have instant kill attacks then we should at least allow this mechanic to evade these, in order to make the player use some form of forethought / tactics in order to defeat that toon.