8 years ago
Why is RNG so prominent in GoH?
There are always complaints floating around about random chance when it comes to games, but it is a core design in GoH. My question is, why is Random Number Generation so important to GoH characters? The more random things are, the less skillbased the game becomes.
Let's list some examples.
Emperor Palpatine's Power of the Dark Side hits the entire enemy team and has a 70% chance to stun everybody. Tenacity and Potency both exist in the game which are already altering the success rates of debuffs, so what's the point of a 70% chance? If Power of the Dark Side is too strong, then EP should have a very low base potency, not a 30% chance that it just straight up won't work. Potency and Tenacity are your balance, not some random roll of the dice. This means that strategy in how you gear your characters, strategy in how you build your team to compensate for a 100% chance, high potency EP matters. As it sits, you can have 100% equal teams going against each other and have one get absolutely curb stomped because the cards fell in just the right way. How is this challenging or fun for anybody?
I just watched my B2 Super Battle Droid miss 12 40% chances in a row to gain turn meter (no, he didn't have shock on him). The match ended up just barely in the enemy's favor. If even one of those 12 40% chances had triggered, I would have won the match. Again I ask, how can this be working as intended? How does the random element that has the ability to remove all skill from team building and gearing be a core component of a competitive game?
I am happy that we are seeing less randomness and more cause and effect in recent character designs, but I wanted to get everyone's opinions on the state of % chances in GoH and am curious to see everyone's views on it.
Let's list some examples.
Emperor Palpatine's Power of the Dark Side hits the entire enemy team and has a 70% chance to stun everybody. Tenacity and Potency both exist in the game which are already altering the success rates of debuffs, so what's the point of a 70% chance? If Power of the Dark Side is too strong, then EP should have a very low base potency, not a 30% chance that it just straight up won't work. Potency and Tenacity are your balance, not some random roll of the dice. This means that strategy in how you gear your characters, strategy in how you build your team to compensate for a 100% chance, high potency EP matters. As it sits, you can have 100% equal teams going against each other and have one get absolutely curb stomped because the cards fell in just the right way. How is this challenging or fun for anybody?
I just watched my B2 Super Battle Droid miss 12 40% chances in a row to gain turn meter (no, he didn't have shock on him). The match ended up just barely in the enemy's favor. If even one of those 12 40% chances had triggered, I would have won the match. Again I ask, how can this be working as intended? How does the random element that has the ability to remove all skill from team building and gearing be a core component of a competitive game?
I am happy that we are seeing less randomness and more cause and effect in recent character designs, but I wanted to get everyone's opinions on the state of % chances in GoH and am curious to see everyone's views on it.