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Knite16's avatar
8 years ago

Why is RNG so prominent in GoH?

There are always complaints floating around about random chance when it comes to games, but it is a core design in GoH. My question is, why is Random Number Generation so important to GoH characters? The more random things are, the less skillbased the game becomes.

Let's list some examples.

Emperor Palpatine's Power of the Dark Side hits the entire enemy team and has a 70% chance to stun everybody. Tenacity and Potency both exist in the game which are already altering the success rates of debuffs, so what's the point of a 70% chance? If Power of the Dark Side is too strong, then EP should have a very low base potency, not a 30% chance that it just straight up won't work. Potency and Tenacity are your balance, not some random roll of the dice. This means that strategy in how you gear your characters, strategy in how you build your team to compensate for a 100% chance, high potency EP matters. As it sits, you can have 100% equal teams going against each other and have one get absolutely curb stomped because the cards fell in just the right way. How is this challenging or fun for anybody?

I just watched my B2 Super Battle Droid miss 12 40% chances in a row to gain turn meter (no, he didn't have shock on him). The match ended up just barely in the enemy's favor. If even one of those 12 40% chances had triggered, I would have won the match. Again I ask, how can this be working as intended? How does the random element that has the ability to remove all skill from team building and gearing be a core component of a competitive game?

I am happy that we are seeing less randomness and more cause and effect in recent character designs, but I wanted to get everyone's opinions on the state of % chances in GoH and am curious to see everyone's views on it.

5 Replies

  • Rng is a scam to give AI bonuses and steal your money and time. For example, the 35% chance to dodge for Tie Fighter might as well say AI only
  • The trick to randomness is that you only notice when things go wrong. When B2 gets its turn meter twice in a row, you think it's working as intended. When it doesn't trigger once in three hits you think it's broken. But twice in a row is a 16% probability while three failures in a row is 21.6%.

    Randomness works out over the long run, but we only see the short run.
  • This is kind of a side not but I don't think it's worth its own post.

    I get the whole rng thing and I don't have anything to say about the way it works as far as the overall stats, they seem odd but not crazy, I just ignore the exact number and it makes me feel better.

    My "issue" is the streakiness of it. Yes it all works out in the end, but it's either genius or bad programming.

    Genius because, well, a gambler won't quit on a hot streak. And the other side is the gambler that will think the next one will be a win on the losing streak....
  • I feel like tenacity and potency are in the game to keep a gear 0 character from stunning a gear 11 character, because that is what is expected. Also your B2 could have been shocked or dazed and you just didn't notice?

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