Forum Discussion
12 Replies
- MasterSeedy24 days agoSeasoned Ace
Everything that Zanir said is great, but to some extent it also depends on where you are with your mod collection. If a mod is better than the worst mods you currently have AND you're willing to do the work of going in and swapping your Speed Set mod with 3 speed for a speed set mod with 7 speed, then sure. You can keep your +7 speed mod in that case: it's furthering your goals.
Personally I never keep any 5-dot mod that's less than 10 speed and is purple or yellow (B or A). I still have a few random mods that are slower bc I put them on (mostly useless) old toons a long time ago and never updated them. While I could save a +9 speed and upgrade some old, useless toon who is currently rocking a +8, that doesn't really feel respectful of my time. I'd rather sell the +9, wait until I have a mod that is +12 or +13 on 3 hits (which means relatively low hit quality), and then put that one in there for the +8.
Increasing mods a little at a time is technically useful, but it's more work than simply setting hard minimums and selling mods that don't meet them even if you might be able to comb through your collection and find a worse one to sell.
Remember the game is supposed to be fun, so try to make things easy on yourself. In many cases I'd rather leave a new marquee toon one mod short and make an note to keep an eye out for the exact mod I need than equip a bad mod and then have to remember that it's temporary and deal with swapping it later.
But that's my system. Make a system that works for you. And it's okay to have different standards for different mods. A Defense set with Defense primary and +12 speed secondary might be fine since most tanks don't need high quality speed hits. But a Speed Set with +12 speed secondary might be an instant discard.
This can be as complicated as you like or as simple as you like. The important thing is just to have some standards and make a habit of selling the mods who don't meet those standards. Then the mod cap will take care of itself.
- CaptainRekmor24 days agoRising Adventurer
Ok, thanks guys
- Jarpin378624 days agoSeasoned Hotshot
So that players don't neglect modules that are an important part of the game and at least occasionally go in and clear them out.
- ZanirN7S24 days agoSeasoned Ace
Speed mods without speed. Right side defense primaries. Accuracy arrows (you don't need more than maybe 3 or 4 for the whole roster). CC triangles; I have a few that I use, but most people consider them a waste of a primary. Ten set crosses without ten primary. Potency set crosses without potency primary. Some also automatically sell offense mods without an off% secondary.
- prettyfly4quiguy24 days agoSeasoned Ace
Watch Scrybe or The Playbook for modding help
- CaptainRekmor24 days agoRising Adventurer
Just curious, is there anything that is an automatic trash mod for you? I know about speed modding, and been learning more putting the right primaries on each character, but I still think there’s probably more I could learn.
- prettyfly4quiguy24 days agoSeasoned Ace
No matter what the number is, you will always hit the cap unless you clear out your trash mods
- slaughlin98024 days agoSeasoned Traveler
Agreed. It could be expanded.
I can think of a million reasons why they have it setup how they do now, while valid or invalid reasons; but in short, it will cost something to make the improvement without any ROI for their shareholders - so it will likely not be changed. 😔
- ccmoose24 days agoSeasoned Ace
It's almost like the mod cap where it stands bothers a lot of people. Given how little effort and cost it would take for CG to expand it, maybe they could do something small to give (many) people something they really want.
- ccmoose24 days agoSeasoned Ace
100 is plenty. Do a daily cleaning & toss your trash mods and you won't have any problems. Is daily too frequent for you? Weekly is too frequent for me. Especially now that new characters only come out every couple months, it sure would be a nice QoL improvement for me (and several others) if we didn't have to engage in the fun that is mod management as often.
Also, if this is you, you are either very casual or a newer player. When I had 5M GP, years ago, it wasn't an issue for me either.
https://swgoh.gg/p/559916754/
Featured Places
SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.Latest Activity: 1 hour agoCommunity Highlights
- CG_Meathead8 months ago
Capital Games Team