"Ultra;c-2016764" wrote:
dispel all buffs on target enemy and deal "True damage" to them, which can't be evaded.
I believe true damage never crits.
So the turret only scales to atk power at the start of the match as I thought. Arc Trooper kit is far worse than the Brute Alpha's. 501 atm doesnt feel so epic even relic 7...
Fives - zeta easy outplayed and his taunt basically is controproductive or vanishes too fast
Rex - works and always worked (good character simply)
Echo - needs Fives to taunt to actually do good damage and that just vanishes in a blink and its rng who goes first entirely of the two (unless crazy modding)
Arc - turret doesnt scale except for offense and he brings no needed utility to survive with the 501 longer and to force proc the fives zeta in some way or make fives/501 tanky
But in the group it comes down to GAS in the end. Right now GAS doesnt feel legendary/hero journey anymore as soon all are dead he becomes a joke. Especially it doesnt reflect his fighting mentality at all. He was a lone wolf doing his thing and not a team player. That makes me understand his lead, but his unique should be activated as soon all members are 501 and voila...even if he is alone he should be a fearsome foe.
Chosen One not Joke One.