Forum Discussion
- @Lilpup after you work in mods, try using a refresh for 5 extra battles for a couple of days as long as you can beat everyone. The higher payout will get you back more than the cost of the refresh.
Furthermore, doing this refresh for a couple days may get you out of the highly competitive 30 to 50 range where you will see alot of movement.
Finally, its time to find your shardmates.
Look in the forums for the names of the top 10 and you should find a post for your shard. With a good team, and communication with your shardmates, its much easier to get top 5 payouts. There is also a site where you can try finding your shard
http://shard.swgoh.life/index.php
Finding your shardmates is not some evil devious mechanism. It prevents you from getting people upset if you try to climb during their payout and you know how some players carry a grudge or whatever. Your shardmates are probably cool dudes just like you trying to get some crystals while having fun. Go find them - LOL..I know my shard mates..i've been in that chat since June of last year.
- I think the problem is what you said, the 30-50 is highly competitive and most of the shard mates in chat are in the top 20.
- @Lilpup
I think its just a matter of team composition.
i use leia instead of thrawn since i dont have him yet, and its a breeze how much dps i put out
I think DN is great, and he might work for you instead of thrawn. His zeta would be good against JTR teams. But i dont have him 7* so i cant really test @Lilpup
I think bariss is the weakness to be honest. Your shard rebels put out too much damage for her unless you have gk as lead, but that wont work anymore with JTR teams in the mix. - So could someone explain to me vs which team is it better to use my GK/Zarris team vs my CLS lead Titan team?
- I would leave gk/bariss/dn on defense. Titans wjll avoid you.
On offense, go with titans.
JTR will beat both pretty easily, but CLS titans will go around you "Lilpup;c-1422595" wrote:
"Mobewan;c-1422567" wrote:
@Lilpup your best zeta i can see on your profile is thrawn ebb and flow.
Does Ebb and Flow really make that much of a difference in Arena? How does Luke lead stack up on offense vs the MT, JTR, GK/Zarriss teams? Do I need to use my 2 zetas on those two to get back to #1?
Ebb & Flow is an incredible zeta, I'd rank it significantly higher then DN or CLS lead. Even if you just use him as a support toon in a rebel squad, that +50% counter & +50% tenacity is huge. He has a 45% base tenacity, so that gives him a 145% base tenacity when fracturing. Nothing is worse then fracturing someone and Thrawn catching an immediate Daze.
If you're gonna run CLS led rebels, then I guess it's worth it. I'm not a huge fan of his zeta, his lead is great already, and unless you run OB or a few other debuffing rebels the 5% TM per resisted doesn't trigger enough to justify a zeta IMO. That being said, I'm probably gonna pick it up next time, simply because I'm running out of obvious zeta options."Mobewan;c-1422560" wrote:
"DedrickRogue;c-1421940" wrote:
"CoastalJames;c-1421867" wrote:
"Mobewan;c-1421852" wrote:
We have 2 full zeta phoenix teams in our shard, and they used to poke into top 50 on occassion, but not since JTR and the 2nd CLS event.
They can beat some meta teams on offense, but the phoenix team will fall hard on defense.
In my opinion, it isnt worth any zeta on phoenix whether for arena or any other part of the game.
Also interesting, thank you. I guess by the time you got Thrawn 7* then what's the point in investing in them, right?
Because they are required for LSTB, and their ships for Chimaera. You'll eventually need multiple teams for LS/DSTB & TW. Why stop until they can full clear TB so it's one less squad you have to use?
There is a full g12 4-zeta Phoenix squad in the top 10 of my Dec '15 shard. I rarely see them fall outside top 20.
He already had a great team
This we can absolutely agree on. If arena is his focus, he already has a solid g12 rebel squad.- @DedrickRogue is right about ebb and flow. Its really great in arena
CLS leader zeta is only great against tenacity up like chaze or rex lead. - If I had to rate a Zeta'd Phoenix in each part of the game, it'd be:
Arena - 6/10 - Like most teams, they can do fine on offence and if you mod them well enough, you can probably climb to the top 20... but you'll get kicked right down pretty damn hard on defence.
Pit - 4/10 - No TM reduction, but they can survive until the Rancor starts chomping people, and do decent-ish damage in that time.
Tank - 8/10 - Surprisingly good. The amount of exposes they have and TM bumps means that they can take out the cannons and droids easily even on Heroic. Damage to the main target isn't as good, but you can still do decent numbers.
GW - 9/10 - Huge sustain means they're likely to end on 100% health+protection.
Ships - 7/10 - The ships are good, but not top-tier like TIE Advanced or Kylo Ren's Shuttle. They work best in Rebel squads, which is an issue because Empire dominates Fleet Arena. However, they're needed for Chimaera, which is an amazing capital ship.
TB - 10/10 - Extreme levels of survivability and debuffs means that Phoenix can blast through all but the toughest waves, and even those barely slow them down.
TW - 5/10 - Similar to their arena performance. Weak defence means you've gotta put them on offence, but the varying levels of team strength in TW mean that you'll either crush them and feel like you wasted a team, or get decimated, and feel like you wasted a team.
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Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
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