Forum Discussion

Pengin83's avatar
6 years ago

Beating Negotiator without HT

Out of curiosity, has anyone beaten Negotiator without HT in your lineup? I’m wondering if it’s even possible.

If you have, can you please post your lineup and gear levels of pilots (at least the important pilots).

My g12 geos haven’t come close yet.
  • "Scuttlebutt;c-1928450" wrote:
    "Vinniarth;c-1928420" wrote:
    Done today with Trawn and 3 geos... must be luck. Almost lost with one ship in red zone.
    Other ships: sith bomber, Vader, tie fighter
    Pure luck I suppose


    Congrats! What are your gear levels?


    I am rather bad at normal arena, so I concentrated on fleet. They all g12+, 5-6 dots mods... 7*, of course, max omega and reinforcements abilities.
  • "Scuttlebutt;c-1928404" wrote:
    "VonZant;c-1928368" wrote:
    I havent done it yet but theory crafting I think best chance would be this:

    Thrawn, Emp Shuttle Sith Fighter Sun Fac -> Sith Bomber Vader Maul Gauntlet

    The Sith team has good healing, evasion and protection up. Even at 5* they pull out some wins in TW. Thrawn and Gauntlet heal also.


    I hope you’re wrong. I’m big on ships, but that’s a lot of pilots that I don’t have geared. And many aren’t very effective outside of ships.


    Maurader is very good in DR team.

    Bomber is extremely underrated. Mine is 5* but my Marauder is g12. As a test I replaced Biggs in my Falcon Fleet with Bomber for 2 days and it didn't fall any further than normal and was just as effective on offense. Daze completely shuts the Falcon Assist shenanigans down. I took it out because its low star. But I'm confident a fully maxed Sith Fleet even without HT can beat any fleet in the Game reliably except for Falcon. Just missing a cap ship.
  • @Kyno Why did this get moved to Arena strategy? This is about geo TB and currently there’s no section for geo TB.
  • Phase 2, I did with Executrix and three Geo's start. Called Vader as a reinforcement. All G12, 6E mods. Boba would have been next reinforcement, but didn't need it. Just survive the initial onslaught and you can rally with Vader and his debuffs
  • "DarthJarX2;c-1937817" wrote:
    Phase 2, I did with Executrix and three Geo's start. Called Vader as a reinforcement. All G12, 6E mods. Boba would have been next reinforcement, but didn't need it. Just survive the initial onslaught and you can rally with Vader and his debuffs

    You have to pray that the Negociator AOE doesn't daze Goe Soldier, else there is no asissts anymore.
    I beat it once when RNG wen my way, but no more ...
  • "Metasly;c-1937896" wrote:
    "DarthJarX2;c-1937817" wrote:
    Phase 2, I did with Executrix and three Geo's start. Called Vader as a reinforcement. All G12, 6E mods. Boba would have been next reinforcement, but didn't need it. Just survive the initial onslaught and you can rally with Vader and his debuffs

    You have to pray that the Negociator AOE doesn't daze Goe Soldier, else there is no asissts anymore.
    I beat it once when RNG wen my way, but no more ...


    Yea, I’m shocked to hear this. I’ve used the same setup with g12 geos and Vader (not 6E mods) and haven’t come close. I didn’t think mods made that big of a difference.

    I’ve started experimenting with soldier or spy as a reinforcement so they don’t get killed before attacking.

About SWGOH Strategy & Tips

Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.

22,730 PostsLatest Activity: 3 days ago